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home/skills/tag/game-dev
skill tag

game-dev▌

73 indexed skills · max 10 per page

skills (73)

propagate-design-change

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Propagate Design Change - name: propagate-design-change - description: "When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user - argument-hint: "[path/to/changed-gdd.md]"

reverse-document

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Reverse Document - name: reverse-document - description: "Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs." - argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"

gate-check

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Gate Check - description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to - argument-hint: "[target-phase: systems-design | technical-setup | pre-production | production | polish | release] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Bash, Write, Task, AskUserQuestion

regression-suite

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Regression Suite - name: regression-suite - description: "Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementi - argument-hint: "[update | audit | report]"

team-level

Donchitos/Claude-Code-Game-Studios · Game Dev Teams

0

### Team Level - description: "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation." - argument-hint: "[level name or area to design]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

skill-improve

Donchitos/Claude-Code-Game-Studios · Game Dev Improvement

0

### Skill Improve - description: "Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change." - argument-hint: "[skill-name]" - allowed-tools: Read, Glob, Grep, Write, Bash

quick-design

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Quick Design - description: "Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to w - argument-hint: "[brief description of the change]" - allowed-tools: Read, Glob, Grep, Write, Edit

map-systems

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Map Systems - description: "Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index." - argument-hint: "[next | system-name] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite, Task

release-checklist

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Release Checklist - name: release-checklist - description: "Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness." - argument-hint: "[platform: pc|console|mobile|all]"

sprint-plan

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Sprint Plan - description: "Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs - argument-hint: "[new|update|status] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

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