### Team Audio
Works with
description: "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."
argument-hint: "[feature or area to design audio for]"
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
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Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionteam-audioExecute the skills CLI command in your project's root directory to begin installation:
Fetches team-audio from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate team-audio. Access via /team-audio in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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| name | team-audio |
| description | "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation." |
| argument-hint | "[feature or area to design audio for]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite |
If no argument is provided, output usage guidance and exit without spawning any agents:
Usage:
/team-audio [feature or area]— specify the feature or area to design audio for (e.g.,combat,main menu,forest biome,boss encounter). Do not useAskUserQuestionhere; output the guidance directly.
When this skill is invoked with an argument, orchestrate the audio team through a structured pipeline.
Decision Points: At each step transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next step.
Read the argument for the target feature or area (e.g., combat,
main menu, forest biome, boss encounter).
Gather context:
design/gdd/ for the featuredesign/gdd/sound-bible.md if it existsassets/audio/Use the Task tool to spawn each team member as a subagent:
subagent_type: audio-director — Sonic identity, emotional tone, audio palettesubagent_type: sound-designer — SFX specifications, audio events, mixing groupssubagent_type: technical-artist — Audio middleware, bus structure, memory budgetssubagent_type: [primary engine specialist] — Validate audio integration patterns for the enginesubagent_type: gameplay-programmer — Audio manager, gameplay triggers, adaptive musicAlways provide full context in each agent's prompt (feature description, existing audio assets, design doc references).
Spawn the audio-director agent to:
Spawn the sound-designer agent to:
Spawn the accessibility-specialist agent in parallel to:
Spawn the technical-artist agent to:
Spawn the primary engine specialist in parallel (from .claude/docs/technical-preferences.md Engine Specialists) to validate the integration approach:
If no engine is configured, skip the specialist spawn.
Spawn the gameplay-programmer agent to:
Compile the audio design document combining all team outputs.
Save to design/gdd/audio-[feature].md.
Output a summary with: audio event count, estimated asset count, implementation tasks, and any open questions between team members.
Verdict: COMPLETE — audio design document produced and team pipeline finished.
If the pipeline stops because a dependency is unresolved (e.g., critical accessibility gap or missing GDD not resolved by the user):
Verdict: BLOCKED — [reason]
All file writes (audio design docs, SFX specs, implementation files) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
/dev-story to implement the audio manager and event system once the design is approved./asset-audit after audio assets are created to verify naming and format compliance.If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
Common blockers:
/architecture-decision first/create-storiesPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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We added team-audio from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Keeps context tight: team-audio is the kind of skill you can hand to a new teammate without a long onboarding doc.
team-audio reduced setup friction for our internal harness; good balance of opinion and flexibility.
Keeps context tight: team-audio is the kind of skill you can hand to a new teammate without a long onboarding doc.
Registry listing for team-audio matched our evaluation — installs cleanly and behaves as described in the markdown.
Registry listing for team-audio matched our evaluation — installs cleanly and behaves as described in the markdown.
Keeps context tight: team-audio is the kind of skill you can hand to a new teammate without a long onboarding doc.
We added team-audio from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
team-audio reduced setup friction for our internal harness; good balance of opinion and flexibility.
Useful defaults in team-audio — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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