### Patch Notes
Works with
description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
argument-hint: "[version] [--style brief|detailed|full]"
allowed-tools: Read, Glob, Grep, Write, Bash
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionpatch-notesExecute the skills CLI command in your project's root directory to begin installation:
Fetches patch-notes from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate patch-notes. Access via /patch-notes in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
0
total installs
0
this week
10.7K
GitHub stars
0
upvotes
Run in your terminal
0
installs
0
this week
10.7K
stars
| name | patch-notes |
| description | "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." |
| argument-hint | "[version] [--style brief|detailed|full]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Bash |
| model | haiku |
| agent | community-manager |
version: the release version to generate notes for (e.g., 1.2.0)--style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.If no version is provided, ask the user before proceeding.
production/releases/[version]/changelog.md if it existsdocs/CHANGELOG.md for the relevant version entrygit log between the previous release tag and current tag/HEAD as a fallbackproduction/sprints/ for contextdesign/balance/If no changelog data is available (neither production/releases/[version]/changelog.md
nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):
"No changelog data found for [version]. Run
/changelog [version]first to generate the internal changelog, then re-run/patch-notes [version]."
Verdict: BLOCKED — stop here without generating notes.
Tone guide detection — before drafting notes, check for writing style guidance:
.claude/docs/technical-preferences.md for any "tone", "voice", or "style"
fields or sections.docs/PATCH-NOTES-STYLE.md if it exists.design/community/tone-guide.md if it exists.Template detection — check whether a patch notes template exists:
docs/patch-notes-template.md and .claude/docs/templates/patch-notes-template.md.Categorize all changes into player-facing categories:
Translate developer language to player language:
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
Check the generated notes for:
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
If yes, write the file to docs/patch-notes/[version].md, creating the directory
if needed. Also write to production/releases/[version]/patch-notes.md as the
internal archive copy.
Verdict: COMPLETE — patch notes generated and saved.
/release-checklist to verify all other release gates are met before publishing.Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
JuliusBrussee/caveman
JuliusBrussee/caveman
whyashthakker/agent-skills-marketing
JuliusBrussee/caveman
whyashthakker/agent-skills-marketing
vercel-labs/skills
Registry listing for patch-notes matched our evaluation — installs cleanly and behaves as described in the markdown.
patch-notes reduced setup friction for our internal harness; good balance of opinion and flexibility.
Keeps context tight: patch-notes is the kind of skill you can hand to a new teammate without a long onboarding doc.
Registry listing for patch-notes matched our evaluation — installs cleanly and behaves as described in the markdown.
Solid pick for teams standardizing on skills: patch-notes is focused, and the summary matches what you get after install.
We added patch-notes from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Useful defaults in patch-notes — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
I recommend patch-notes for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
patch-notes has been reliable in day-to-day use. Documentation quality is above average for community skills.
patch-notes fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
showing 1-10 of 71