Patch Notes
Automate repetitive workflows and reduce manual effort
Example: Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example: Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example: Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Time estimate: 15-45 minutes depending on use case complexity
Prerequisites
Submit your Claude Code skill and start earning
epx add Donchitos/Claude-Code-Game-Studios --skill patch-notesCompatible with
Supported agents
description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
argument-hint: "[version] [--style brief|detailed|full]"
allowed-tools: Read, Glob, Grep, Write, Bash
| name | patch-notes |
| description | "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." |
| argument-hint | "[version] [--style brief|detailed|full]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Bash |
| model | haiku |
| agent | community-manager |
version: the release version to generate notes for (e.g., 1.2.0)--style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.If no version is provided, ask the user before proceeding.
production/releases/[version]/changelog.md if it existsdocs/CHANGELOG.md for the relevant version entrygit log between the previous release tag and current tag/HEAD as a fallbackproduction/sprints/ for contextdesign/balance/If no changelog data is available (neither production/releases/[version]/changelog.md
nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):
"No changelog data found for [version]. Run
/changelog [version]first to generate the internal changelog, then re-run/patch-notes [version]."
Verdict: BLOCKED — stop here without generating notes.
Tone guide detection — before drafting notes, check for writing style guidance:
.claude/docs/technical-preferences.md for any "tone", "voice", or "style"
fields or sections.docs/PATCH-NOTES-STYLE.md if it exists.design/community/tone-guide.md if it exists.Template detection — check whether a patch notes template exists:
docs/patch-notes-template.md and .claude/docs/templates/patch-notes-template.md.Categorize all changes into player-facing categories:
Translate developer language to player language:
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
Check the generated notes for:
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
If yes, write the file to docs/patch-notes/[version].md, creating the directory
if needed. Also write to production/releases/[version]/patch-notes.md as the
internal archive copy.
Verdict: COMPLETE — patch notes generated and saved.
/release-checklist to verify all other release gates are met before publishing.AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionpatch-notesExecute the skills CLI command in your project's root directory to begin installation:
epx add Donchitos/Claude-Code-Game-Studios --skill patch-notesFetches patch-notes from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
.cursor/skills/patch-notes
Restart Cursor to activate patch-notes. Access via /patch-notesin your agent's command palette.
Learn more:View source on GitHubSkills CLI docsAbout CursorWhat are agent skills?
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
localize
Donchitos/Claude-Code-Game-Studios · Game Release · same repo
help
Donchitos/Claude-Code-Game-Studios · Game Dev Planning · same repo
propagate-design-change
Donchitos/Claude-Code-Game-Studios · Game Design · same repo
social-campaign-planner
whyashthakker/agent-skills-marketing · Marketing · 2 shared tags
seo-content-brief
whyashthakker/agent-skills-marketing · Marketing · 2 shared tags
oracle-db-skills
krisrice/oracle-db-skills · Productivity · tag: skills
Registry listing for patch-notes matched our evaluation — installs cleanly and behaves as described in the markdown.
patch-notes reduced setup friction for our internal harness; good balance of opinion and flexibility.
Keeps context tight: patch-notes is the kind of skill you can hand to a new teammate without a long onboarding doc.
Registry listing for patch-notes matched our evaluation — installs cleanly and behaves as described in the markdown.
Solid pick for teams standardizing on skills: patch-notes is focused, and the summary matches what you get after install.
We added patch-notes from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Useful defaults in patch-notes — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
I recommend patch-notes for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
patch-notes has been reliable in day-to-day use. Documentation quality is above average for community skills.
patch-notes fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
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