patch-notes▌
Donchitos/Claude-Code-Game-Studios · updated Apr 16, 2026
### Patch Notes
- ›description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
- ›argument-hint: "[version] [--style brief|detailed|full]"
- ›allowed-tools: Read, Glob, Grep, Write, Bash
Phase 1: Parse Arguments
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
If no version is provided, ask the user before proceeding.
Phase 2: Gather Change Data
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Also check
docs/CHANGELOG.mdfor the relevant version entry - Run
git logbetween the previous release tag and current tag/HEAD as a fallback - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
If no changelog data is available (neither production/releases/[version]/changelog.md
nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):
"No changelog data found for [version]. Run
/changelog [version]first to generate the internal changelog, then re-run/patch-notes [version]."
Verdict: BLOCKED — stop here without generating notes.
Phase 2b: Detect Tone Guide and Template
Tone guide detection — before drafting notes, check for writing style guidance:
- Check
.claude/docs/technical-preferences.mdfor any "tone", "voice", or "style" fields or sections. - Check
docs/PATCH-NOTES-STYLE.mdif it exists. - Check
design/community/tone-guide.mdif it exists. - If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
- If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.
Template detection — check whether a patch notes template exists:
- Glob for
docs/patch-notes-template.mdand.claude/docs/templates/patch-notes-template.md. - If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
- If not found, use the built-in style templates as defined in Phase 4.
Phase 3: Categorize and Translate
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
Phase 4: Generate Patch Notes
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
Phase 5: Review Output
Check the generated notes for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
Phase 6: Save Patch Notes
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
If yes, write the file to docs/patch-notes/[version].md, creating the directory
if needed. Also write to production/releases/[version]/patch-notes.md as the
internal archive copy.
Phase 7: Next Steps
Verdict: COMPLETE — patch notes generated and saved.
- Run
/release-checklistto verify all other release gates are met before publishing. - Share the patch notes draft with the community-manager for tone review before posting publicly.
Ratings
4.8★★★★★71 reviews- ★★★★★Fatima Garcia· Dec 24, 2024
Registry listing for patch-notes matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Yusuf Taylor· Dec 24, 2024
patch-notes reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Yusuf Martin· Dec 20, 2024
Keeps context tight: patch-notes is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Hiroshi Flores· Dec 16, 2024
Registry listing for patch-notes matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Maya Abebe· Dec 12, 2024
Solid pick for teams standardizing on skills: patch-notes is focused, and the summary matches what you get after install.
- ★★★★★Yash Thakker· Nov 23, 2024
We added patch-notes from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Mia Chawla· Nov 15, 2024
Useful defaults in patch-notes — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Yusuf Liu· Nov 15, 2024
I recommend patch-notes for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Yusuf Yang· Nov 11, 2024
patch-notes has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Arya Martinez· Nov 7, 2024
patch-notes fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
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