### Prototype
Works with
description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report."
argument-hint: "[concept-description] [--review full|lean|solo]"
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionprototypeExecute the skills CLI command in your project's root directory to begin installation:
Fetches prototype from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate prototype. Access via /prototype in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
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| name | prototype |
| description | "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report." |
| argument-hint | "[concept-description] [--review full|lean|solo]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash, Task |
| agent | prototyper |
| isolation | worktree |
Resolve the review mode (once, store for all gate spawns this run):
--review [full|lean|solo] was passed → use thatproduction/review-mode.txt → use that valueleanSee .claude/docs/director-gates.md for the full check pattern.
Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding — a prototype without a clear question wastes time.
Read CLAUDE.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.
Define in 3-5 bullet points what the minimum viable prototype looks like:
Present this plan to the user before building. Ask for confirmation if scope seems unclear.
Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"
If yes, create the directory. Every file must begin with:
// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]
Standards are intentionally relaxed:
Run the prototype. Observe behavior. Collect any measurable data (frame times, interaction counts, feel assessments).
Draft the report:
## Prototype Report: [Concept Name]
### Hypothesis
[What we expected to be true -- the question we set out to answer]
### Approach
[What we built, how long it took, what shortcuts we took]
### Result
[What actually happened -- specific observations, not opinions]
### Metrics
[Any measurable data collected during testing]
- Frame time: [if relevant]
- Feel assessment: [subjective but specific -- "response felt sluggish at
200ms delay" not "felt bad"]
- Player action counts: [if relevant]
- Iteration count: [how many attempts to get it working]
### Recommendation: [PROCEED / PIVOT / KILL]
[One paragraph explaining the recommendation with evidence]
### If Proceeding
[What needs to change for a production-quality implementation]
- Architecture requirements
- Performance targets
- Scope adjustments from the original design
- Estimated production effort
### If Pivoting
[What alternative direction the results suggest]
### If Killing
[Why this concept does not work and what we should do instead]
### Lessons Learned
[Discoveries that affect other systems or future work]
Ask: "May I write this report to prototypes/[concept-name]/REPORT.md?"
If yes, write the file.
Review mode check — apply before spawning CD-PLAYTEST:
solo → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.lean → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.full → spawn as normal.Spawn creative-director via Task using gate CD-PLAYTEST (.claude/docs/director-gates.md).
Pass: the full REPORT.md content, the original design question, game pillars and core fantasy from design/gdd/game-concept.md (if it exists).
The creative director evaluates the prototype result against the game's creative vision and pillars, then confirms, modifies, or overrides the prototyper's PROCEED / PIVOT / KILL recommendation. Their verdict is final. Update the REPORT.md Recommendation section if the creative director's verdict differs from the prototyper's.
Output a summary to the user: the core question, the result, the prototyper's initial recommendation, and the creative-director's final decision. Link to the full report at prototypes/[concept-name]/REPORT.md.
If PROCEED: run /design-system to begin the production GDD for this mechanic, or /architecture-decision to record key technical decisions before implementation.
If PIVOT or KILL: no further action needed — the prototype report is the deliverable.
Verdict: COMPLETE — prototype finished. Recommendation is PROCEED, PIVOT, or KILL based on findings above.
/design-system [mechanic] to author the production GDD, or /architecture-decision to record key technical decisions before implementation/prototype [revised-concept] to test the adjusted direction/playtest-report to formally document any playtest sessions conducted during prototypingPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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I recommend prototype for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
prototype has been reliable in day-to-day use. Documentation quality is above average for community skills.
Registry listing for prototype matched our evaluation — installs cleanly and behaves as described in the markdown.
prototype fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Useful defaults in prototype — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
We added prototype from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
prototype reduced setup friction for our internal harness; good balance of opinion and flexibility.
Registry listing for prototype matched our evaluation — installs cleanly and behaves as described in the markdown.
Solid pick for teams standardizing on skills: prototype is focused, and the summary matches what you get after install.
Useful defaults in prototype — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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