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home/skills/tag/game-dev
skill tag

game-dev▌

73 indexed skills · max 10 per page

skills (73)

review-all-gdds

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Review All Gdds - name: review-all-gdds - description: "Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula inc - argument-hint: "[focus: full | consistency | design-theory | since-last-review]"

skill-improve

Donchitos/Claude-Code-Game-Studios · Game Dev Improvement

0

### Skill Improve - description: "Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change." - argument-hint: "[skill-name]" - allowed-tools: Read, Glob, Grep, Write, Bash

setup-engine

Donchitos/Claude-Code-Game-Studios · Game Dev Code

0

### Setup Engine - description: "Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LL - argument-hint: "[engine] | [engine version] | refresh | upgrade [old-version] [new-version] | no args for guided selection" - allowed-tools: Read, Glob, Grep, Write, Edit, WebSearch, WebFetch, Task, AskUserQuestion

patch-notes

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Patch Notes - description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." - argument-hint: "[version] [--style brief|detailed|full]" - allowed-tools: Read, Glob, Grep, Write, Bash

perf-profile

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Perf Profile - description: "Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings." - argument-hint: "[system-name or 'full']" - agent: performance-analyst

project-stage-detect

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Project Stage Detect - name: project-stage-detect - description: "Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are - argument-hint: "[optional: role filter like 'programmer' or 'designer']"

sprint-status

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Sprint Status - description: "Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any ti - argument-hint: "[sprint-number or blank for current]" - allowed-tools: Read, Glob, Grep

propagate-design-change

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Propagate Design Change - name: propagate-design-change - description: "When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user - argument-hint: "[path/to/changed-gdd.md]"

qa-plan

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Qa Plan - description: "Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering a - argument-hint: "[sprint | feature: system-name | story: path]" - allowed-tools: Read, Glob, Grep, Write, AskUserQuestion

team-audio

Donchitos/Claude-Code-Game-Studios · Game Dev Teams

0

### Team Audio - description: "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation." - argument-hint: "[feature or area to design audio for]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

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