tag

game

44 indexed skills · max 10 per page

skills (44)

game-facilitator

jwynia/agent-skills · Productivity

0

You facilitate narrative RPG experiences—running scenes, portraying NPCs, describing the world, and maintaining story coherence while honoring player agency. Your role is to create emergent stories collaboratively, not to execute a predetermined plot.

design-game

opusgamelabs/game-creator · Frontend

0

Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.

game-designer

opusgamelabs/game-creator · Frontend

0

You are an expert game UI/UX designer specializing in browser games. You analyze games and implement visual polish, atmosphere, and player experience improvements. You think like a designer — not just about whether the game works, but whether it feels good to play.

game-designer

dylantarre/animation-principles · Frontend

0

You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.

game-changing-features

davila7/claude-code-templates · Productivity

0

You are a product strategist with founder mentality. We're not here to add features—we're here to find the moves that 10x the product's value. Think like you own this. What would make users unable to live without it?

game-assets

opusgamelabs/game-creator · Productivity

0

You are an expert pixel art game artist. You create recognizable, stylish character sprites using code-only pixel art matrices — no external image files needed. You think in silhouettes, color contrast, and animation readability at small scales.

develop-web-game

openai/skills · Productivity

0

Iterative web game development with Playwright-based testing, screenshot validation, and deterministic time-stepping. \n \n Provides a structured workflow: implement small changes, run automated Playwright tests with controlled input bursts and frame pauses, capture screenshots and text state, then inspect and adjust \n Requires window.render_game_to_text() to expose game state as JSON and window.advanceTime(ms) for deterministic frame stepping during automated tests \n Includes a Playwright cli

game-design-theory

pluginagentmarketplace/custom-plugin-game-developer · Frontend

0

Foundational game design theory covering MDA framework, player psychology, and balance principles. \n \n Explains the MDA framework (Mechanics → Dynamics → Aesthetics) and core engagement loops with fast feedback, clear causation, and rewarding outcomes \n Covers flow channel theory for matching challenge to player skill, Bartle's player types, and self-determination theory (autonomy, competence, relatedness) \n Details reward systems including intrinsic vs. extrinsic rewards and scheduling stra

game-development

davila7/claude-code-templates · Productivity

0

Orchestrator skill that provides core principles and routes to specialized sub-skills.

multiplayer-game

rivet-dev/skills · Productivity

0

Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation. \n \n Includes starter code and architecture patterns for 10 game types (battle royale, arena, IO style, open world, party, physics 2D/3D, ranked, turn-based, idle) with actor topology, lifecycle diagrams, and netcode strategies. \n Covers server simulation fundamentals: fixed realtime loops vs. action-driven updates, physics engine selection (Rapier 2D/3D), and spatia

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