design-game

opusgamelabs/game-creator · updated Apr 8, 2026

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$npx skills add https://github.com/opusgamelabs/game-creator --skill design-game
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summary

Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.

skill.md

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Design Game

Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.

Instructions

Analyze the game at $ARGUMENTS (or the current directory if no path given).

First, load the game-designer skill to get the full design vocabulary and patterns.

Step 1: Audit

  • Read package.json to identify the engine
  • Read src/core/Constants.js for the current color palette and config
  • Read all scene files to understand current visuals
  • Read entity files to see how game objects are drawn
  • Read src/core/EventBus.js for existing events

Step 2: Design Report

Score each area 1-5 and present as a table:

Area Score Notes
Background & Atmosphere
Color Palette
Animations & Tweens
Particle Effects
Screen Transitions
Typography
Game Feel / Juice
Game Over
Expression Usage If personality characters exist, score how reactively expressions change to game events. Score 1 if expressions never change.

Then list the top improvements ranked by visual impact, with a plain-English description of what each one does (e.g., "Add a sky gradient so the background looks like a real sky instead of a flat color").

Step 3: Implement

Ask the user which improvements they want, or implement all if they say so. Follow the game-designer skill patterns:

  1. All new values in Constants.js
  2. Use EventBus for triggering effects
  3. Don't alter gameplay (physics, scoring, controls, spawn timing)
  4. Prefer procedural graphics
  5. New files in proper directories

Step 4: Verify

  • Run npm run build to confirm no errors
  • Summarize all changes made in plain English

Example Usage

Full design pass

/design-game examples/asteroid-dodge

Result: Audits visuals → scores Background 2/5, Particles 1/5, Typography 3/5 → adds sky gradient background, star parallax, explosion particles on asteroid destroy, screen shake on hit, smooth scene transitions. All values in Constants.js.

Troubleshooting

Visual changes cause performance drops

Cause: Too many particle emitters or gradient fills per frame. Fix: Limit active particles (pool and reuse). Use cached gradient textures instead of recreating per-frame.

Design changes break layout on different screen sizes

Cause: Hardcoded pixel positions instead of using PX scale factor. Fix: All positions and sizes should use Constants.js PX-relative values.

Next Step

Tell the user:

Your game looks much better now! Next, run /game-creator:add-audio to add chiptune background music and retro sound effects — all procedurally generated, no audio files needed.

Pipeline progress: /make-game/design-game/add-audio/qa-game/review-game

how to use design-game

How to use design-game on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add design-game
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/opusgamelabs/game-creator --skill design-game

The skills CLI fetches design-game from GitHub repository opusgamelabs/game-creator and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/design-game

Reload or restart Cursor to activate design-game. Access the skill through slash commands (e.g., /design-game) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

Submit your Claude Code skill and start earning

GET_STARTED →

Use Cases

Task Automation & Efficiency

Automate repetitive workflows and reduce manual effort

Example

Generate reports, summarize documents, draft communications

Save 3-5 hours per week on routine tasks

Knowledge Enhancement

Learn new skills, understand complex topics, get expert guidance

Example

Explain concepts, provide examples, suggest learning resources

Accelerate learning and skill development by 2x

Quality Improvement

Enhance output quality through reviews, suggestions, and refinements

Example

Review drafts, suggest improvements, catch errors

Improve work quality by 30-40% with less effort

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client with skill support
  • Clear understanding of task or problem to solve
  • Willingness to iterate and refine outputs

Time Estimate

15-45 minutes depending on use case complexity

Installation Steps

  1. 1.Install skill using provided installation command
  2. 2.Test with simple use case relevant to your work
  3. 3.Evaluate output quality and relevance
  4. 4.Iterate on prompts to improve results
  5. 5.Integrate into regular workflow if valuable

Common Pitfalls

  • Expecting perfect results without iteration
  • Not providing enough context in prompts
  • Using skill for tasks outside its intended scope
  • Accepting outputs without review and validation

Best Practices

✓ Do

  • +Start with clear, specific prompts
  • +Provide relevant context and constraints
  • +Review and refine all outputs before using
  • +Iterate to improve output quality
  • +Document successful prompt patterns

✗ Don't

  • Don't use without understanding skill limitations
  • Don't skip validation of outputs
  • Don't share sensitive information in prompts
  • Don't expect skill to replace human judgment

💡 Pro Tips

  • Be specific about desired format and style
  • Ask for multiple options to choose from
  • Request explanations to understand reasoning
  • Combine AI efficiency with human expertise

When to Use This

✓ Use When

Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.

✗ Avoid When

Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.

Learning Path

  1. 1Familiarize yourself with skill capabilities and limitations
  2. 2Start with low-risk, non-critical tasks
  3. 3Progress to more complex and valuable use cases
  4. 4Build expertise through regular use and experimentation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.660 reviews
  • Dhruvi Jain· Dec 24, 2024

    design-game has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Arjun Kim· Dec 20, 2024

    Registry listing for design-game matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Harper Park· Dec 16, 2024

    Solid pick for teams standardizing on skills: design-game is focused, and the summary matches what you get after install.

  • Olivia Menon· Dec 12, 2024

    Keeps context tight: design-game is the kind of skill you can hand to a new teammate without a long onboarding doc.

  • Liam Khan· Dec 12, 2024

    Useful defaults in design-game — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Harper Shah· Nov 19, 2024

    design-game reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Oshnikdeep· Nov 15, 2024

    Keeps context tight: design-game is the kind of skill you can hand to a new teammate without a long onboarding doc.

  • Harper Agarwal· Nov 11, 2024

    Solid pick for teams standardizing on skills: design-game is focused, and the summary matches what you get after install.

  • Mateo Chawla· Nov 7, 2024

    design-game is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.

  • Nia Ndlovu· Nov 7, 2024

    Registry listing for design-game matched our evaluation — installs cleanly and behaves as described in the markdown.

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