tag

game

44 indexed skills · max 10 per page

skills (44)

game-developer

jeffallan/claude-skills · Productivity

0

Game systems implementation for Unity and Unreal with ECS architecture, physics, networking, and performance optimization. \n \n Covers core game development workflows: architecture design, ECS/component systems, physics configuration, multiplayer networking with lag compensation, and shader programming \n Enforces 60+ FPS performance targets with profiling checkpoints; includes object pooling, LOD systems, async loading, and component caching patterns to eliminate frame-time bottlenecks \n Prov

game-development

sickn33/antigravity-awesome-skills · Productivity

0

Routing orchestrator for game development projects with platform and dimension-specific sub-skills. \n \n Routes to specialized sub-skills based on target platform (web, mobile, PC, VR/AR) and game dimension (2D or 3D) \n Covers core principles applicable across all platforms: game loop architecture, fixed timestep physics, input abstraction, and performance budgeting for 60 FPS \n Includes pattern selection matrix (State Machine, ECS, Behavior Trees, Object Pooling) with decision rules for when

game-development

miles990/claude-software-skills · Productivity

0

Patterns and practices for building games across platforms. Covers architecture, rendering, physics, AI, multiplayer, and optimization.

game-changing-features

softaworks/agent-toolkit · Productivity

0

Strategic product thinking to identify game-changing features and 10x opportunities. \n \n Guides structured analysis across three scales: massive (transformative), medium (high-leverage), and small (disproportionate value) opportunities \n Provides a ruthless evaluation framework assessing impact, reach, frequency, differentiation, defensibility, and feasibility for each idea \n Includes nine idea categories (speed, automation, intelligence, integration, collaboration, personalization, visibili

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