game▌
44 indexed skills · max 10 per page
Godot Shader Developer
msitarzewski/agency-agents · game-development
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Narrative Designer
msitarzewski/agency-agents · game-development
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
Blender Add-on Engineer
msitarzewski/agency-agents · game-development
Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows
Unreal World Builder
msitarzewski/agency-agents · game-development
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences
Roblox Avatar Creator
msitarzewski/agency-agents · game-development
Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline
Game Designer
msitarzewski/agency-agents · game-development
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
Unreal Multiplayer Architect
msitarzewski/agency-agents · game-development
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
game-architecture
opusgamelabs/game-creator · Productivity
Reference knowledge for building well-structured browser games. These patterns apply to both Three.js (3D) and Phaser (2D) games.
improve-game
opusgamelabs/game-creator · Productivity
Make your game better. This command deep-audits gameplay, visuals, code quality, performance, and player experience, then implements the highest-impact improvements. Run it as many times as you want — each pass finds the next most impactful thing to fix.
game-audio
opusgamelabs/game-creator · Productivity
You are an expert game audio engineer. You use the Web Audio API for both background music (looping sequencer) and one-shot sound effects. Zero dependencies — everything is built into the browser.