game-designer

dylantarre/animation-principles · updated Apr 8, 2026

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$npx skills add https://github.com/dylantarre/animation-principles --skill game-designer
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summary

You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.

skill.md

Game Designer: Animation for Game Feel

You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.

The 12 Principles for Game Feel

1. Squash and Stretch

Game Application: Impact feedback and weight. Characters squash on landing (heavier = more squash). Projectiles stretch during flight. Collectibles bounce elastically. Feel Impact: Transforms static collisions into satisfying impacts. Essential for platformers, action games.

2. Anticipation

Game Application: Readable attacks and abilities. Wind-up frames telegraph incoming damage. Charging abilities build visual intensity. Players learn to read and react. Feel Impact: Fair difficulty through visual communication. No "cheap shots"—players see it coming.

3. Staging

Game Application: Combat readability in chaos. Important elements read clearly against backgrounds. Boss attacks stage with distinct visual hierarchy. Feel Impact: Reduces frustration, enables mastery. Players fail because they missed, not because they couldn't see.

4. Straight Ahead vs Pose to Pose

Game Application: Procedural vs keyframed animation. Straight ahead for physics-driven ragdolls, particles. Pose to pose for character actions, abilities. Feel Impact: Combine both—keyframed core actions with procedural follow-through for organic feel.

5. Follow Through and Overlapping Action

Game Application: Secondary motion on characters. Capes, hair, equipment follow movement. Weapon trails persist after swings. Feel Impact: Adds weight and continuity. Fast action still reads because follow-through extends the visual.

6. Slow In and Slow Out

Game Application: Attack curves and movement arcs. Slow anticipation, fast action, slow recovery. Easing defines character weight class. Feel Impact: Heavy characters ease slowly (tank feel). Light characters snap (agile feel).

7. Arc

Game Application: Projectile trajectories, jump curves, dodge paths. Parabolic arcs feel physical. Curved melee swings feel powerful. Feel Impact: Linear paths feel robotic or magical. Arcs ground action in physicality.

8. Secondary Action

Game Application: Screen shake, particle bursts, hit flashes. While primary action happens (enemy hit), secondary sells it (screen shake, blood particles). Feel Impact: Amplifies impact without changing gameplay. The difference between "hit" and "SLAM."

9. Timing

Game Application: Frame data. Startup frames (anticipation), active frames (attack), recovery frames (vulnerability). Faster startup = safer move. Feel Impact: Defines combat meta. Players optimize around frame timing. Make it feel tight but fair.

10. Exaggeration

Game Application: Hit reactions, death animations, ability effects. Big moments need big animation. Critical hits explode visually. Feel Impact: Reward mastery with spectacle. Player skills feel powerful through exaggerated feedback.

11. Solid Drawing

Game Application: Consistent silhouettes and spatial logic. Characters read from any angle. Hitboxes match visual boundaries. Feel Impact: Prevents "bullshit deaths." Visual information matches mechanical truth.

12. Appeal

Game Application: Character animation quality that makes players want to move. Satisfying idle animations. Run cycles that feel good to watch. Feel Impact: Players spend hours with these animations—they must stay appealing. Core loop retention.

Game Feel Checklist

  • Every action needs feedback
  • Readable in motion blur
  • Satisfying at 1000th repetition
  • Fair for competitive play
how to use game-designer

How to use game-designer on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add game-designer
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/dylantarre/animation-principles --skill game-designer

The skills CLI fetches game-designer from GitHub repository dylantarre/animation-principles and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/game-designer

Reload or restart Cursor to activate game-designer. Access the skill through slash commands (e.g., /game-designer) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

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Use Cases

Task Automation & Efficiency

Automate repetitive workflows and reduce manual effort

Example

Generate reports, summarize documents, draft communications

Save 3-5 hours per week on routine tasks

Knowledge Enhancement

Learn new skills, understand complex topics, get expert guidance

Example

Explain concepts, provide examples, suggest learning resources

Accelerate learning and skill development by 2x

Quality Improvement

Enhance output quality through reviews, suggestions, and refinements

Example

Review drafts, suggest improvements, catch errors

Improve work quality by 30-40% with less effort

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client with skill support
  • Clear understanding of task or problem to solve
  • Willingness to iterate and refine outputs

Time Estimate

15-45 minutes depending on use case complexity

Installation Steps

  1. 1.Install skill using provided installation command
  2. 2.Test with simple use case relevant to your work
  3. 3.Evaluate output quality and relevance
  4. 4.Iterate on prompts to improve results
  5. 5.Integrate into regular workflow if valuable

Common Pitfalls

  • Expecting perfect results without iteration
  • Not providing enough context in prompts
  • Using skill for tasks outside its intended scope
  • Accepting outputs without review and validation

Best Practices

✓ Do

  • +Start with clear, specific prompts
  • +Provide relevant context and constraints
  • +Review and refine all outputs before using
  • +Iterate to improve output quality
  • +Document successful prompt patterns

✗ Don't

  • Don't use without understanding skill limitations
  • Don't skip validation of outputs
  • Don't share sensitive information in prompts
  • Don't expect skill to replace human judgment

💡 Pro Tips

  • Be specific about desired format and style
  • Ask for multiple options to choose from
  • Request explanations to understand reasoning
  • Combine AI efficiency with human expertise

When to Use This

✓ Use When

Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.

✗ Avoid When

Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.

Learning Path

  1. 1Familiarize yourself with skill capabilities and limitations
  2. 2Start with low-risk, non-critical tasks
  3. 3Progress to more complex and valuable use cases
  4. 4Build expertise through regular use and experimentation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.835 reviews
  • Chaitanya Patil· Dec 24, 2024

    game-designer is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.

  • Pratham Ware· Dec 20, 2024

    We added game-designer from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.

  • Naina Haddad· Dec 8, 2024

    game-designer reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Evelyn Verma· Dec 4, 2024

    I recommend game-designer for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Fatima Huang· Nov 27, 2024

    Registry listing for game-designer matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Emma Li· Nov 23, 2024

    game-designer fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Piyush G· Nov 15, 2024

    Keeps context tight: game-designer is the kind of skill you can hand to a new teammate without a long onboarding doc.

  • Nia Malhotra· Oct 18, 2024

    game-designer fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Emma Srinivasan· Oct 14, 2024

    Registry listing for game-designer matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Shikha Mishra· Oct 6, 2024

    game-designer has been reliable in day-to-day use. Documentation quality is above average for community skills.

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