claude▌
182 indexed skills · max 10 per page
design-review
Donchitos/Claude-Code-Game-Studios · Game Design
### Design Review - description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programme - argument-hint: "[path-to-design-doc] [--depth full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion
hotfix
Donchitos/Claude-Code-Game-Studios · Game Release
### Hotfix - description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly." - argument-hint: "[bug-id or description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
create-architecture
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a com - argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit] [--review full|lean|solo]"
create-stories
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Stories - description: "Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance c - argument-hint: "[epic-slug | epic-path] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
architecture-decision
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should ha - argument-hint: "[title] [--review full|lean|solo]"
asset-spec
Donchitos/Claude-Code-Game-Studios · Game Design
### Asset Spec - description: "Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run - argument-hint: "[system:<name> | level:<name> | character:<name>] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion
art-bible
Donchitos/Claude-Code-Game-Studios · Game Design
### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an - argument-hint: "[--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion
balance-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Balance Check - description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-re - argument-hint: "[system-name|path-to-data-file]" - allowed-tools: Read, Glob, Grep
bug-triage
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug - argument-hint: "[sprint | full | trend]" - allowed-tools: Read, Glob, Grep, Write, Edit
asset-audit
Donchitos/Claude-Code-Game-Studios · Game Design
### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi - argument-hint: "[category|all]" - allowed-tools: Read, Glob, Grep