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explainx.ai

home/skills/tag/claude
skill tag

claude▌

182 indexed skills · max 10 per page

skills (182)

security-audit

Donchitos/Claude-Code-Game-Studios · Game Dev Code

0

### Security Audit - description: "Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remedi - argument-hint: "[full | network | save | input | quick]" - allowed-tools: Read, Glob, Grep, Bash, Write, Task

playtest-report

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Playtest Report - name: playtest-report - description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis." - argument-hint: "[new|analyze path-to-notes] [--review full|lean|solo]"

launch-checklist

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Launch Checklist - name: launch-checklist - description: "Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs." - argument-hint: "[launch-date or 'dry-run']"

reverse-document

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Reverse Document - name: reverse-document - description: "Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs." - argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"

onboard

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Onboard - description: "Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the - argument-hint: "[role|area]" - allowed-tools: Read, Glob, Grep, Write

propagate-design-change

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Propagate Design Change - name: propagate-design-change - description: "When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user - argument-hint: "[path/to/changed-gdd.md]"

map-systems

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Map Systems - description: "Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index." - argument-hint: "[next | system-name] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite, Task

sprint-plan

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Sprint Plan - description: "Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs - argument-hint: "[new|update|status] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

regression-suite

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Regression Suite - name: regression-suite - description: "Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementi - argument-hint: "[update | audit | report]"

design-system

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Design System - description: "Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, - argument-hint: "<system-name> [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite

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