Playtest Report
Automate repetitive workflows and reduce manual effort
Example: Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example: Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example: Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Time estimate: 15-45 minutes depending on use case complexity
Prerequisites
Submit your Claude Code skill and start earning
epx add Donchitos/Claude-Code-Game-Studios --skill playtest-reportCompatible with
Supported agents
name: playtest-report
description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis."
argument-hint: "[new|analyze path-to-notes] [--review full|lean|solo]"
| name | playtest-report |
| description | "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis." |
| argument-hint | "[new|analyze path-to-notes] [--review full|lean|solo]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Task, AskUserQuestion |
Resolve the review mode (once, store for all gate spawns this run):
--review [full|lean|solo] was passed → use thatproduction/review-mode.txt → use that valueleanSee .claude/docs/director-gates.md for the full check pattern.
Determine the mode:
new → generate a blank playtest report templateanalyze [path] → read raw notes and fill in the template with structured findingsGenerate this template and output it to the user:
# Playtest Report
## Session Info
- **Date**: [Date]
- **Build**: [Version/Commit]
- **Duration**: [Time played]
- **Tester**: [Name/ID]
- **Platform**: [PC/Console/Mobile]
- **Input Method**: [KB+M / Gamepad / Touch]
- **Session Type**: [First time / Returning / Targeted test]
## Test Focus
[What specific features or flows were being tested]
## First Impressions (First 5 minutes)
- **Understood the goal?** [Yes/No/Partially]
- **Understood the controls?** [Yes/No/Partially]
- **Emotional response**: [Engaged/Confused/Bored/Frustrated/Excited]
- **Notes**: [Observations]
## Gameplay Flow
### What worked well
- [Observation 1]
### Pain points
- [Issue 1 -- Severity: High/Medium/Low]
### Confusion points
- [Where the player was confused and why]
### Moments of delight
- [What surprised or pleased the player]
## Bugs Encountered
| # | Description | Severity | Reproducible |
|---|-------------|----------|-------------|
## Feature-Specific Feedback
### [Feature 1]
- **Understood purpose?** [Yes/No]
- **Found engaging?** [Yes/No]
- **Suggestions**: [Tester suggestions]
## Quantitative Data (if available)
- **Deaths**: [Count and locations]
- **Time per area**: [Breakdown]
- **Items used**: [What and when]
- **Features discovered vs missed**: [List]
## Overall Assessment
- **Would play again?** [Yes/No/Maybe]
- **Difficulty**: [Too Easy / Just Right / Too Hard]
- **Pacing**: [Too Slow / Good / Too Fast]
- **Session length preference**: [Shorter / Good / Longer]
## Top 3 Priorities from this session
1. [Most important finding]
2. [Second priority]
3. [Third priority]
Read the raw notes at the provided path. Cross-reference with existing design documents. Fill in the template above with structured findings. Flag any playtest observations that conflict with design intent.
Categorize all findings into four buckets:
Present the categorized list, then route:
/propagate-design-change [path] on the affected design document to find downstream impacts before making changes."/balance-check [system] to verify the full balance picture before tuning values."/bug-report to formally track these."production/ when the team reaches that phase."Review mode check — apply before spawning CD-PLAYTEST:
solo → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 4 (save the report).lean → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 4 (save the report).full → spawn as normal.After categorising findings, spawn creative-director via Task using gate CD-PLAYTEST (.claude/docs/director-gates.md).
Pass: the structured report content, game pillars and core fantasy (from design/gdd/game-concept.md), the specific hypothesis being tested.
Present the creative director's assessment before saving the report. If CONCERNS or REJECT, add a ## Creative Director Assessment section to the report capturing the verdict and feedback. If APPROVE, note the approval in the report.
Ask: "May I write this playtest report to production/qa/playtests/playtest-[date]-[tester].md?"
If yes, write the file, creating the directory if needed.
Verdict: COMPLETE — playtest report generated.
/design-review on the updated GDD./bug-triage to update priorities.AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionplaytest-reportExecute the skills CLI command in your project's root directory to begin installation:
epx add Donchitos/Claude-Code-Game-Studios --skill playtest-reportFetches playtest-report from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
.cursor/skills/playtest-report
Restart Cursor to activate playtest-report. Access via /playtest-reportin your agent's command palette.
Learn more:View source on GitHubSkills CLI docsAbout CursorWhat are agent skills?
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
balance-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
regression-suite
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
localize
Donchitos/Claude-Code-Game-Studios · Game Release · same repo
start
Donchitos/Claude-Code-Game-Studios · Game Dev Planning · same repo
art-bible
Donchitos/Claude-Code-Game-Studios · Game Design · same repo
help
Donchitos/Claude-Code-Game-Studios · Game Dev Planning · same repo
We added playtest-report from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Solid pick for teams standardizing on skills: playtest-report is focused, and the summary matches what you get after install.
We added playtest-report from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Solid pick for teams standardizing on skills: playtest-report is focused, and the summary matches what you get after install.
playtest-report fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
playtest-report has been reliable in day-to-day use. Documentation quality is above average for community skills.
Solid pick for teams standardizing on skills: playtest-report is focused, and the summary matches what you get after install.
playtest-report has been reliable in day-to-day use. Documentation quality is above average for community skills.
playtest-report is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
Keeps context tight: playtest-report is the kind of skill you can hand to a new teammate without a long onboarding doc.
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