tag

game-dev

73 indexed skills · max 10 per page

skills (73)

setup-engine

Donchitos/Claude-Code-Game-Studios · Game Dev Code

0

### Setup Engine - description: "Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LL - argument-hint: "[engine] | [engine version] | refresh | upgrade [old-version] [new-version] | no args for guided selection" - allowed-tools: Read, Glob, Grep, Write, Edit, WebSearch, WebFetch, Task, AskUserQuestion

review-all-gdds

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Review All Gdds - name: review-all-gdds - description: "Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula inc - argument-hint: "[focus: full | consistency | design-theory | since-last-review]"

tech-debt

Donchitos/Claude-Code-Game-Studios · Game Dev Code

0

### Tech Debt - description: "Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling." - argument-hint: "[scan|add|prioritize|report]" - allowed-tools: Read, Glob, Grep, Write

team-audio

Donchitos/Claude-Code-Game-Studios · Game Dev Teams

0

### Team Audio - description: "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation." - argument-hint: "[feature or area to design audio for]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

onboard

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Onboard - description: "Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the - argument-hint: "[role|area]" - allowed-tools: Read, Glob, Grep, Write

perf-profile

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Perf Profile - description: "Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings." - argument-hint: "[system-name or 'full']" - agent: performance-analyst

project-stage-detect

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Project Stage Detect - name: project-stage-detect - description: "Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are - argument-hint: "[optional: role filter like 'programmer' or 'designer']"

sprint-status

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Sprint Status - description: "Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any ti - argument-hint: "[sprint-number or blank for current]" - allowed-tools: Read, Glob, Grep

reverse-document

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Reverse Document - name: reverse-document - description: "Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs." - argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"

design-system

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Design System - description: "Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, - argument-hint: "<system-name> [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite

prevpage 3 / 8next