claude▌
181 indexed skills · max 10 per page
retrospective
Donchitos/Claude-Code-Game-Studios · Game Dev Improvement
### Retrospective - description: "Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration." - argument-hint: "[sprint-N|milestone-name]" - allowed-tools: Read, Glob, Grep, Write
day-one-patch
Donchitos/Claude-Code-Game-Studios · Game Release
### Day One Patch - description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately af - argument-hint: "[scope: known-bugs | cert-feedback | all]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
help
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hint: "[optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs']" - allowed-tools: Read, Glob, Grep
content-audit
Donchitos/Claude-Code-Game-Studios · Game Design
### Content Audit - description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built." - argument-hint: "[system-name | --summary | (no arg = full audit)]" - allowed-tools: Read, Glob, Grep, Write
consistency-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Consistency Check - name: consistency-check - description: "Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variabl - argument-hint: "[full | since-last-review | entity:<name> | item:<name>]"
create-epics
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Epics - description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories - argument-hint: "[system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
dev-story
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Dev Story - description: "Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, imp - argument-hint: "[story-path]" - allowed-tools: Read, Glob, Grep, Write, Bash, Task, AskUserQuestion
estimate
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Estimate - description: "Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels." - argument-hint: "[task-description]" - allowed-tools: Read, Glob, Grep
hotfix
Donchitos/Claude-Code-Game-Studios · Game Release
### Hotfix - description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly." - argument-hint: "[bug-id or description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
create-architecture
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a com - argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit] [--review full|lean|solo]"