tag

claude

182 indexed skills · max 10 per page

skills (182)

quick-design

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Quick Design - description: "Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to w - argument-hint: "[brief description of the change]" - allowed-tools: Read, Glob, Grep, Write, Edit

team-level

Donchitos/Claude-Code-Game-Studios · Game Dev Teams

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### Team Level - description: "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation." - argument-hint: "[level name or area to design]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

skill-improve

Donchitos/Claude-Code-Game-Studios · Game Dev Improvement

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### Skill Improve - description: "Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change." - argument-hint: "[skill-name]" - allowed-tools: Read, Glob, Grep, Write, Bash

localize

Donchitos/Claude-Code-Game-Studios · Game Release

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### Localize - description: "Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO - argument-hint: "[scan|extract|validate|status|brief|cultural-review|vo-pipeline|rtl-check|freeze|qa]" - agent: localization-lead

release-checklist

Donchitos/Claude-Code-Game-Studios · Game Release

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### Release Checklist - name: release-checklist - description: "Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness." - argument-hint: "[platform: pc|console|mobile|all]"

scope-check

Donchitos/Claude-Code-Game-Studios · Game Dev Code

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### Scope Check - description: "Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope cr - argument-hint: "[feature-name or sprint-N]" - allowed-tools: Read, Glob, Grep, Bash

map-systems

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

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### Map Systems - description: "Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index." - argument-hint: "[next | system-name] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite, Task

setup-engine

Donchitos/Claude-Code-Game-Studios · Game Dev Code

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### Setup Engine - description: "Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LL - argument-hint: "[engine] | [engine version] | refresh | upgrade [old-version] [new-version] | no args for guided selection" - allowed-tools: Read, Glob, Grep, Write, Edit, WebSearch, WebFetch, Task, AskUserQuestion

help

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

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### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hint: "[optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs']" - allowed-tools: Read, Glob, Grep

create-epics

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

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### Create Epics - description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories - argument-hint: "[system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion

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