tag

claude

181 indexed skills · max 10 per page

skills (181)

hotfix

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Hotfix - description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly." - argument-hint: "[bug-id or description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task

create-control-manifest

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Create Control Manifest - name: create-control-manifest - description: "After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted A - argument-hint: "[update — regenerate from current ADRs]"

create-architecture

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a com - argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit] [--review full|lean|solo]"

design-review

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Design Review - description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programme - argument-hint: "[path-to-design-doc] [--depth full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

architecture-decision

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should ha - argument-hint: "[title] [--review full|lean|solo]"

asset-audit

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi - argument-hint: "[category|all]" - allowed-tools: Read, Glob, Grep

asset-spec

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Asset Spec - description: "Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run - argument-hint: "[system:<name> | level:<name> | character:<name>] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

art-bible

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an - argument-hint: "[--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

bug-report

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." - argument-hint: "[description] | analyze [path-to-file]" - allowed-tools: Read, Glob, Grep, Write

balance-check

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Balance Check - description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-re - argument-hint: "[system-name|path-to-data-file]" - allowed-tools: Read, Glob, Grep

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