### Team Level
Works with
description: "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation."
argument-hint: "[level name or area to design]"
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
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Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionteam-levelExecute the skills CLI command in your project's root directory to begin installation:
Fetches team-level from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate team-level. Access via /team-level in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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| name | team-level |
| description | "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation." |
| argument-hint | "[level name or area to design]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite |
When this skill is invoked:
Decision Points: At each step transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next step.
Read the argument for the target level or area (e.g., tutorial,
forest dungeon, hub town, final boss arena).
Gather context:
design/gdd/game-concept.mddesign/gdd/game-pillars.mddesign/levels/design/narrative/Use the Task tool to spawn each team member as a subagent:
subagent_type: narrative-director — Narrative purpose, characters, emotional arcsubagent_type: world-builder — Lore context, environmental storytelling, world rulessubagent_type: level-designer — Spatial layout, pacing, encounters, navigationsubagent_type: systems-designer — Enemy compositions, loot tables, difficulty balancesubagent_type: art-director — Visual theme, color palette, lighting, asset requirementssubagent_type: accessibility-specialist — Navigation clarity, colorblind safety, cognitive loadsubagent_type: qa-tester — Test cases, boundary testing, playtest checklistAlways provide full context in each agent's prompt (game concept, pillars, existing level docs, narrative docs).
Spawn all three agents simultaneously — issue all three Task calls before waiting for any result.
Spawn the narrative-director agent to:
Spawn the world-builder agent to:
Spawn the art-director agent to:
design/art/art-bible.md if it exists — anchor all direction in the established art bibleThe art-director's visual targets from Step 1 must be passed to the level-designer in Step 2 as explicit constraints. Layout decisions happen within the visual direction, not before it.
Gate: Use AskUserQuestion to present all three Step 1 outputs (narrative brief, lore foundation, visual direction targets) and confirm before proceeding to Step 2.
Spawn the level-designer agent with the full Step 1 output as context:
The level-designer should:
Adjacent area dependency check: After the layout is produced, check design/levels/ for each adjacent area referenced by the level-designer. If any referenced area's .md file does not exist, surface the gap:
"Level references [area-name] as an adjacent area but
design/levels/[area-name].mddoes not exist."
Use AskUserQuestion with options:
/team-level [area-name] first to establish that areaDo NOT invent content for the missing adjacent area.
Gate: Use AskUserQuestion to present Step 2 layout (including any unresolved adjacent area dependencies) and confirm before proceeding to Step 3.
Spawn the systems-designer agent to:
Gate: Use AskUserQuestion to present Step 3 outputs and confirm before proceeding to Step 4.
Note: The art-director's directional pass (visual theme, color targets, mood) happened in Step 1. This pass is location-specific production concepts — given the finalized layout, what does each specific space look like?
Spawn the art-director agent with the finalized layout from Step 2:
Spawn the accessibility-specialist agent in parallel to:
Wait for both agents to return before proceeding.
Gate: Use AskUserQuestion to present both Step 4 results. If the accessibility-specialist returned any BLOCKING concerns, highlight them prominently and offer:
Do NOT proceed to Step 5 without the user acknowledging any BLOCKING accessibility concerns.
Spawn the qa-tester agent to:
Compile the level design document combining all team outputs into the level design template format.
Save to design/levels/[level-name].md.
Output a summary with: area overview, encounter count, estimated asset list, narrative beats, any cross-team dependencies or open questions, open cross-level dependencies (adjacent areas referenced but not yet designed, each marked UNRESOLVED), and accessibility concerns with their resolution status.
All file writes (level design docs, narrative docs, test checklists) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
Verdict: COMPLETE — level design document produced and all team outputs compiled. Verdict: BLOCKED — one or more agents blocked; partial report produced with unresolved items listed.
/design-review design/levels/[level-name].md to validate the completed level design doc./dev-story to implement level content once the design is approved./qa-plan to generate a QA test plan for this level.If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
Common blockers:
/architecture-decision first/create-storiesPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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team-level has been reliable in day-to-day use. Documentation quality is above average for community skills.
Registry listing for team-level matched our evaluation — installs cleanly and behaves as described in the markdown.
Keeps context tight: team-level is the kind of skill you can hand to a new teammate without a long onboarding doc.
team-level fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
team-level fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Useful defaults in team-level — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
team-level has been reliable in day-to-day use. Documentation quality is above average for community skills.
We added team-level from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
I recommend team-level for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Solid pick for teams standardizing on skills: team-level is focused, and the summary matches what you get after install.
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