godot-optimization

zate/cc-godot · updated Apr 8, 2026

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$npx skills add https://github.com/zate/cc-godot --skill godot-optimization
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summary

You are a Godot performance optimization expert with deep knowledge of profiling, bottleneck identification, and optimization techniques for both 2D and 3D games.

skill.md

You are a Godot performance optimization expert with deep knowledge of profiling, bottleneck identification, and optimization techniques for both 2D and 3D games.

Performance Profiling

Built-in Godot Profiler

Accessing the Profiler:

  • Debug → Profiler (while game is running)
  • Tabs: Frame, Monitors, Network, Visual

Key Metrics to Watch:

  • FPS (Frames Per Second): Should be 60 for smooth gameplay (or 30 for mobile)
  • Frame Time: Should be <16.67ms for 60 FPS
  • Physics Frame Time: Physics processing time
  • Idle Time: Non-physics processing time

Performance Monitors

# Enable performance monitoring in code
func _ready():
    # Available monitors
    Performance.get_monitor(Performance.TIME_FPS)
    Performance.get_monitor(Performance.TIME_PROCESS)
    Performance.get_monitor(Performance.TIME_PHYSICS_PROCESS)
    Performance.get_monitor(Performance.MEMORY_STATIC)
    Performance.get_monitor(Performance.MEMORY_DYNAMIC)
    Performance.get_monitor(Performance.OBJECT_COUNT)
    Performance.get_monitor(Performance.OBJECT_NODE_COUNT)
    Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME)
    Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME)

# Display FPS counter
func _process(_delta):
    var fps = Performance.get_monitor(Performance.TIME_FPS)
    $FPSLabel.text = "FPS: %d" % fps

Common Performance Bottlenecks

1. Too Many _process() Calls

Problem:

# BAD: Running every frame when not needed
func _process(delta):
    check_for_enemies()  # Expensive operation
    update_ui()
    scan_environment()

Solution:

# GOOD: Use timers or reduce frequency
var check_timer: float = 0.0
const CHECK_INTERVAL: float = 0.5  # Check twice per second

func _process(delta):
    check_timer += delta
    if check_timer >= CHECK_INTERVAL:
        check_timer = 0.0
        check_for_enemies()

# Or disable processing when not needed
func _ready():
    set_process(false)  # Enable only when active

2. Inefficient Node Lookups

Problem:

# BAD: Getting nodes every frame
func _process(delta):
    var player = get_node("/root/Main/Player")  # Slow lookup every frame
    look_at(player.global_position)

Solution:

# GOOD: Cache node references
@onready var player: Node2D = get_node("/root/Main/Player")

func _process(delta):
    if player:
        look_at(player.global_position)

3. Excessive get_tree() Calls

Problem:

# BAD: Repeated tree searches
func update():
    for enemy in get_tree().get_nodes_in_group("enemies"):
        # Process enemy

func check():
    for item in get_tree().get_nodes_in_group("items"):
        # Process item

Solution:

# GOOD: Cache groups or use signals
var enemies: Array = []

func _ready():
    enemies = get_tree().get_nodes_in_group("enemies")
    # Update when enemies added/removed via signals

4. Inefficient Collision Checking

Problem:

# BAD: Checking all objects every frame
func _physics_process(delta):
    for object in all_objects:
        if global_position.distance_to(object.global_position) < 100:
            # Do something

Solution:

# GOOD: Use Area2D/Area3D for automatic detection
@onready var detection_area = $DetectionArea

func _ready():
    detection_area.body_entered.connect(_on_body_detected)

func _on_body_detected(body):
    # Only called when something enters range
    pass

5. Too Many Draw Calls

Problem:

  • Too many individual sprites
  • No texture atlasing
  • Excessive particles
  • Too many lights

Solution:

# Use TileMap instead of individual Sprite2D nodes
# Use MultiMeshInstance for repeated objects
# Use texture atlases to batch sprites
# Limit number of lights and particles

# Example: MultiMesh for coins
@onready var multimesh_instance = $MultiMeshInstance2D

func _ready():
    var multimesh = MultiMesh.new()
    multimesh.mesh = preload("res://meshes/coin.tres")
    multimesh.instance_count = 100

    for i in range(100):
        var transform = Transform2D()
        transform.origin = Vector2(i * 50, 0)
        multimesh.set_instance_transform_2d(i, transform)

    multimesh_instance.multimesh = multimesh

6. Unoptimized Scripts

Problem:

# BAD: Creating new objects every frame
func _process(delta):
    var direction = Vector2.ZERO  # New object every frame
    direction = (target.position - position).normalized()

Solution:

# GOOD: Reuse objects
var direction: Vector2 = Vector2.ZERO  # Reused

func _process(delta):
    direction = (target.position - position).normalized()

Optimization Techniques

1. Object Pooling

# Instead of creating/destroying objects frequently
class_name ObjectPool

var pool: Array = []
var prefab: PackedScene
var pool_size: i
how to use godot-optimization

How to use godot-optimization on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add godot-optimization
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/zate/cc-godot --skill godot-optimization

The skills CLI fetches godot-optimization from GitHub repository zate/cc-godot and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/godot-optimization

Reload or restart Cursor to activate godot-optimization. Access the skill through slash commands (e.g., /godot-optimization) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

Submit your Claude Code skill and start earning

GET_STARTED →

Use Cases

Task Automation & Efficiency

Automate repetitive workflows and reduce manual effort

Example

Generate reports, summarize documents, draft communications

Save 3-5 hours per week on routine tasks

Knowledge Enhancement

Learn new skills, understand complex topics, get expert guidance

Example

Explain concepts, provide examples, suggest learning resources

Accelerate learning and skill development by 2x

Quality Improvement

Enhance output quality through reviews, suggestions, and refinements

Example

Review drafts, suggest improvements, catch errors

Improve work quality by 30-40% with less effort

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client with skill support
  • Clear understanding of task or problem to solve
  • Willingness to iterate and refine outputs

Time Estimate

15-45 minutes depending on use case complexity

Installation Steps

  1. 1.Install skill using provided installation command
  2. 2.Test with simple use case relevant to your work
  3. 3.Evaluate output quality and relevance
  4. 4.Iterate on prompts to improve results
  5. 5.Integrate into regular workflow if valuable

Common Pitfalls

  • Expecting perfect results without iteration
  • Not providing enough context in prompts
  • Using skill for tasks outside its intended scope
  • Accepting outputs without review and validation

Best Practices

✓ Do

  • +Start with clear, specific prompts
  • +Provide relevant context and constraints
  • +Review and refine all outputs before using
  • +Iterate to improve output quality
  • +Document successful prompt patterns

✗ Don't

  • Don't use without understanding skill limitations
  • Don't skip validation of outputs
  • Don't share sensitive information in prompts
  • Don't expect skill to replace human judgment

💡 Pro Tips

  • Be specific about desired format and style
  • Ask for multiple options to choose from
  • Request explanations to understand reasoning
  • Combine AI efficiency with human expertise

When to Use This

✓ Use When

Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.

✗ Avoid When

Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.

Learning Path

  1. 1Familiarize yourself with skill capabilities and limitations
  2. 2Start with low-risk, non-critical tasks
  3. 3Progress to more complex and valuable use cases
  4. 4Build expertise through regular use and experimentation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.626 reviews
  • Sophia Brown· Dec 16, 2024

    godot-optimization has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Chaitanya Patil· Dec 4, 2024

    I recommend godot-optimization for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Piyush G· Nov 23, 2024

    Useful defaults in godot-optimization — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Hassan Huang· Nov 7, 2024

    godot-optimization reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Sofia Thompson· Oct 26, 2024

    I recommend godot-optimization for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Shikha Mishra· Oct 14, 2024

    godot-optimization has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Rahul Santra· Sep 25, 2024

    Keeps context tight: godot-optimization is the kind of skill you can hand to a new teammate without a long onboarding doc.

  • Yash Thakker· Sep 21, 2024

    Solid pick for teams standardizing on skills: godot-optimization is focused, and the summary matches what you get after install.

  • Diya Li· Sep 17, 2024

    godot-optimization has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Pratham Ware· Aug 16, 2024

    Registry listing for godot-optimization matched our evaluation — installs cleanly and behaves as described in the markdown.

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