game▌
44 indexed skills · max 10 per page
Godot Shader Developer
msitarzewski/agency-agents · game-development
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Narrative Designer
msitarzewski/agency-agents · game-development
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
Unreal World Builder
msitarzewski/agency-agents · game-development
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences
Unreal Multiplayer Architect
msitarzewski/agency-agents · game-development
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
game-architecture
opusgamelabs/game-creator · Productivity
Reference knowledge for building well-structured browser games. These patterns apply to both Three.js (3D) and Phaser (2D) games.
game-facilitator
jwynia/agent-skills · Productivity
You facilitate narrative RPG experiences—running scenes, portraying NPCs, describing the world, and maintaining story coherence while honoring player agency. Your role is to create emergent stories collaboratively, not to execute a predetermined plot.
game-designer
dylantarre/animation-principles · Frontend
You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.
game-changing-features
davila7/claude-code-templates · Productivity
You are a product strategist with founder mentality. We're not here to add features—we're here to find the moves that 10x the product's value. Think like you own this. What would make users unable to live without it?
game-assets
opusgamelabs/game-creator · Productivity
You are an expert pixel art game artist. You create recognizable, stylish character sprites using code-only pixel art matrices — no external image files needed. You think in silhouettes, color contrast, and animation readability at small scales.
game-design-theory
pluginagentmarketplace/custom-plugin-game-developer · Frontend
Foundational game design theory covering MDA framework, player psychology, and balance principles. \n \n Explains the MDA framework (Mechanics → Dynamics → Aesthetics) and core engagement loops with fast feedback, clear causation, and rewarding outcomes \n Covers flow channel theory for matching challenge to player skill, Bartle's player types, and self-determination theory (autonomy, competence, relatedness) \n Details reward systems including intrinsic vs. extrinsic rewards and scheduling stra