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explainx.ai

home/skills/tag/game
skill tag

game▌

44 indexed skills · max 10 per page

skills (44)

game-designer

opusgamelabs/game-creator · Frontend

2

You are an expert game UI/UX designer specializing in browser games. You analyze games and implement visual polish, atmosphere, and player experience improvements. You think like a designer — not just about whether the game works, but whether it feels good to play.

design-game

opusgamelabs/game-creator · Frontend

2

Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.

Technical Artist

msitarzewski/agency-agents · game-development

1

Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization

Unity Editor Tool Developer

msitarzewski/agency-agents · game-development

1

Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week

Unity Multiplayer Engineer

msitarzewski/agency-agents · game-development

1

Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization

Narrative Designer

msitarzewski/agency-agents · game-development

1

Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines

game-design-theory

pluginagentmarketplace/custom-plugin-game-developer · Frontend

1

Foundational game design theory covering MDA framework, player psychology, and balance principles. \n \n Explains the MDA framework (Mechanics → Dynamics → Aesthetics) and core engagement loops with fast feedback, clear causation, and rewarding outcomes \n Covers flow channel theory for matching challenge to player skill, Bartle's player types, and self-determination theory (autonomy, competence, relatedness) \n Details reward systems including intrinsic vs. extrinsic rewards and scheduling stra

Unreal Systems Engineer

msitarzewski/agency-agents · game-development

1

Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects

improve-game

opusgamelabs/game-creator · Productivity

1

Make your game better. This command deep-audits gameplay, visuals, code quality, performance, and player experience, then implements the highest-impact improvements. Run it as many times as you want — each pass finds the next most impactful thing to fix.

game-development

davila7/claude-code-templates · Productivity

1

Orchestrator skill that provides core principles and routes to specialized sub-skills.

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