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44 indexed skills · max 10 per page
Unity Architect
msitarzewski/agency-agents · game-development
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
Technical Artist
msitarzewski/agency-agents · game-development
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
Roblox Systems Scripter
msitarzewski/agency-agents · game-development
Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
Unity Shader Graph Artist
msitarzewski/agency-agents · game-development
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
Godot Gameplay Scripter
msitarzewski/agency-agents · game-development
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects
Unity Editor Tool Developer
msitarzewski/agency-agents · game-development
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week
Unity Multiplayer Engineer
msitarzewski/agency-agents · game-development
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
Unreal Systems Engineer
msitarzewski/agency-agents · game-development
Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects
Roblox Experience Designer
msitarzewski/agency-agents · game-development
Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
Game Audio Engineer
msitarzewski/agency-agents · game-development
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines