explainx.ainewsletter3.5k
ai newstrendingpathwaysworkshopsskills
pricing
workshops ↗
explainx.ai

Upskill in AI — 16 free pathways, live workshops & bootcamps, and 50+ courses from practitioners. Plus the skills, tools, and MCP servers to practice on.

follow us

custom AI agents

[email protected]

get started

Join · $29/mo

learn

pathways — start freeworkshopsbootcampscoursescertificationsmock testsexplainx universitycorporate traininglearn skills & mcp

discover

skillsmcp serverstoolsagentsllmsdesignsagi trackerranks

company

aboutvisionmissionteaminstructorscommunityhackathonscareers

content

daily AI newsblogreleasespromptsgeneratorsresource librarydemofor LLMs

solutions

all solutionsdeveloper upskillingmarketing upskillingproduct manager upskillingleadership upskilling

Sister Products

Infloq

Infloq

Influencer marketing

BgBlur

BgBlur

Privacy-first blur

Olly Social

Olly Social

Social AI copilot

Ceptory

Ceptory

Video intelligence

BgRemover

BgRemover

Background removal

newsletter · weekly

Get AI news, tools, and insights in your inbox.

contactsupportprivacytermsdata rightssubmission guidelines

© 2026 AISOLO Technologies Pvt Ltd

home/skills/tag/development
skill tag

development▌

156 indexed skills · max 10 per page

skills (156)

Unreal Systems Engineer

msitarzewski/agency-agents · game-development

0

Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects

Game Audio Engineer

msitarzewski/agency-agents · game-development

0

Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines

Godot Shader Developer

msitarzewski/agency-agents · game-development

0

Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects

Narrative Designer

msitarzewski/agency-agents · game-development

0

Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines

Unreal World Builder

msitarzewski/agency-agents · game-development

0

Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences

Unreal Multiplayer Architect

msitarzewski/agency-agents · game-development

0

Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5

docs-writer

tech-leads-club/agent-skills · development

0

Write, review, and edit documentation files with consistent structure, tone, and technical accuracy. Use when creating docs, reviewing markdown files, writing READMEs, updating `/docs` directories, or when user says "write documentation", "review this doc", "improve this README", "create a guide", or "edit markdown". Do NOT use for code comments, inline JSDoc, or API reference generation.

confluence-assistant

tech-leads-club/agent-skills · development

0

Expert in Confluence operations using Atlassian MCP. Use when the user says "search Confluence", "create a Confluence page", "update a page", "find documentation in Confluence", "list spaces", or "add a comment to a page". Do NOT use for Jira issues, general web search, or local file creation.

coding-guidelines

tech-leads-club/agent-skills · development

0

Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, modifying, or reviewing code — implementation tasks, code changes, refactoring, bug fixes, or feature development. Do NOT use for architecture design, documentation, or non-code tasks.

tlc-spec-driven

tech-leads-club/agent-skills · development

0

Project and feature planning with 4 adaptive phases - Specify, Design, Tasks, Execute. Auto-sizes depth by complexity. Creates atomic tasks with verification criteria, atomic git commits, requirement traceability, and persistent memory across sessions. Stack-agnostic. Use when (1) Starting new projects (initialize vision, goals, roadmap), (2) Working with existing codebases (map stack, architecture, conventions), (3) Planning features (requirements, design, task breakdown), (4) Implementing with verification and atomic commits, (5) Quick ad-hoc tasks (bug fixes, config changes), (6) Tracking decisions/blockers/deferred ideas across sessions, (7) Pausing/resuming work. Triggers on "initialize project", "map codebase", "specify feature", "discuss feature", "design", "tasks", "implement", "validate", "verify work", "UAT", "quick fix", "quick task", "pause work", "resume work". Do NOT use for architecture decomposition analysis (use architecture skills) or technical design docs (use create-technical-design-doc).

prevpage 7 / 16next