animation▌
19 indexed skills · max 10 per page
remotion-animation
ncklrs/startup-os-skills · Video
Generates animation configuration documents that define spring behaviors, interpolation mappings, easing curves, and timing constants for Remotion videos. This skill focuses exclusively on animation parameters and does NOT generate component code.
swiftui-animation
jamesrochabrun/skills · Frontend
Advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration for iOS and macOS. \n \n Covers animation curves, springs, keyframe animators, and phase animators for orchestrated multi-step sequences \n Includes built-in transitions (fade, slide, scale, move) and asymmetric transitions for directional entry/exit effects \n Provides matched geometry effect patterns for hero animations and smooth view transitions \n Supports GPU-accelerated Metal shader effects in
manim-video
browser-use/video-use · design
Production pipeline for creating mathematical animations with Manim.
axiom-uikit-animation-debugging
charleswiltgen/axiom · Frontend
CAAnimation issues manifest as missing completion handlers, wrong timing, or jank under specific conditions. Core principle 90% of CAAnimation problems are CATransaction timing, layer state, or frame rate assumptions, not Core Animation bugs.
axiom-swiftui-animation-ref
charleswiltgen/axiom · Frontend
Comprehensive guide to SwiftUI's animation system, from foundational concepts to advanced techniques. This skill covers the Animatable protocol, the iOS 26 @Animatable macro, animation types, and the Transaction system.
animation-micro-interaction-pack
patricio0312rev/skills · Video
Create polished, performant animations and micro-interactions.
animation-designer
daffy0208/ai-dev-standards · Frontend
$22
r3f-animation
enzed/r3f-skills · Video
The core animation hook in R3F. Runs every frame.
threejs-animation
cloudai-x/threejs-skills · Video
Keyframe, skeletal, and morph target animation system for Three.js objects and models. \n \n Supports four animation track types: number, vector, quaternion, and color keyframes with linear, smooth, and discrete interpolation modes \n AnimationMixer plays clips on objects with full playback control: play, stop, pause, speed adjustment, weight-based blending, and fade in/out transitions \n Skeletal animation via bone manipulation, bone attachments, and GLTF model loading with automatic clip disco