axiom-swiftui-animation-ref▌
charleswiltgen/axiom · updated Apr 8, 2026
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Comprehensive guide to SwiftUI's animation system, from foundational concepts to advanced techniques. This skill covers the Animatable protocol, the iOS 26 @Animatable macro, animation types, and the Transaction system.
SwiftUI Animation
Overview
Comprehensive guide to SwiftUI's animation system, from foundational concepts to advanced techniques. This skill covers the Animatable protocol, the iOS 26 @Animatable macro, animation types, and the Transaction system.
Core principle Animation in SwiftUI is mathematical interpolation over time, powered by the VectorArithmetic protocol. Understanding this foundation unlocks the full power of SwiftUI's declarative animation system.
System Requirements
- iOS 13+: Animatable protocol, timing/spring animations
- iOS 17+: Default spring animations, scoped animations, PhaseAnimator, KeyframeAnimator
- iOS 18+: Zoom transitions, UIKit/AppKit animation bridging
- iOS 26+: @Animatable macro
Part 1: Understanding Animation
What Is Interpolation
Animation is the process of generating intermediate values between a start and end state.
Example: Opacity animation
.opacity(0) → .opacity(1)
While this animation runs, SwiftUI computes intermediate values:
0.0 → 0.02 → 0.05 → 0.1 → 0.25 → 0.4 → 0.6 → 0.8 → 1.0
How values are distributed
- Determined by the animation's timing curve or velocity function
- Spring animations use physics simulation
- Timing curves use bezier curves
- Each animation type calculates values differently
VectorArithmetic Protocol
SwiftUI requires animated data to conform to VectorArithmetic — providing subtraction, scaling, addition, and a zero value. This enables SwiftUI to interpolate between any two values.
Built-in conforming types: CGFloat, Double, Float, Angle (1D), CGPoint, CGSize (2D), CGRect (4D).
Key insight Vector arithmetic abstracts over dimensionality. SwiftUI animates all these types with a single generic implementation.
Why Int Can't Be Animated
Int doesn't conform to VectorArithmetic — no fractional intermediates exist between 3 and 4. SwiftUI simply snaps the value.
Solution: Use Float/Double and display as Int:
@State private var count: Float = 0
// ...
Text("\(Int(count))")
.animation(.spring, value: count)
Model vs Presentation Values
Animatable attributes conceptually have two values:
Model Value
- The target value set by your code
- Updated immediately when state changes
- What you write in your view's body
Presentation Value
- The current interpolated value being rendered
- Updates frame-by-frame during animation
- What the user actually sees
Example
.scaleEffect(selected ? 1.5 : 1.0)
When selected becomes true:
- Model value: Immediately becomes
1.5 - Presentation value: Interpolates
1.0 → 1.1 → 1.2 → 1.3 → 1.4 → 1.5over time
Part 2: Animatable Protocol
Overview
The Animatable protocol allows views to animate their properties by defining which data should be interpolated.
protocol Animatable {
associatedtype AnimatableData: VectorArithmetic
var animatableData: AnimatableData { get set }
}
SwiftUI builds an animatable attribute for any view conforming to this protocol.
Built-in Animatable Views
Many SwiftUI modifiers conform to Animatable:
Visual Effects
.scaleEffect()— Animates scale transform.rotationEffect()— Animates rotation.offset()— Animates position offset.opacity()— Animates transparency.blur()— Animates blur radius.shadow()— Animates shadow properties
All Shape types
Circle,Rectangle,RoundedRectangleCapsule,Ellipse,Path- Custom
Shapeimplementations
AnimatablePair for Multi-Dimensional Data
When animating multiple properties, use AnimatablePair to combine vectors. For example, scaleEffect combines CGSize (2D) and UnitPoint (2D) into a 4D vector via AnimatablePair<CGSize.AnimatableData, UnitPoint.AnimatableData>. Access components via .first and .second. The @Animatable macro (iOS 26+) eliminates this boilerplate entirely.
Custom Animatable Conformance
When to use
- Animating custom layout (like RadialLayout)
- Animating custom drawing code
- Animating properties that affect shape paths
Example: Animated number view
struct AnimatableNumberView: View, Animatable {
var number: Double
var animatableData: Double {
get { number }
set { number = newValue }
}
var body: some View {
Text("\(Int(number))")
.font(.largeTitle)
}
}
// Usage
AnimatableNumberView(number: value)
.animation(.spring, value: value)
How it works
numberchanges from 0 to 100- SwiftUI calls
bodyfor every frame of the animation - Each frame gets a new
numbervalue: 0 → 5 → 15 → 30 → 55 → 80 → 100 - Text updates to show the interpolated integer
Performance Warning
Custom Animatable conformance is expensive — SwiftUI calls body for every frame on the main thread. Built-in effects (.scaleEffect(), .opacity()) run off-main-thread and don't call body. Use custom conformance only when built-in modifiers can't achieve the effect (e.g., animating a custom Layout that repositions subviews per-frame).
Part 3: @Animatable Macro (iOS 26+)
Overview
The @Animatable macro eliminates the boilerplate of manually conforming to the Animatable protocol.
Before iOS 26, you had to:
- Manually conform to
Animatable - Write
animatableDatagetter and setter - Use
AnimatablePairfor multiple properties - Exclude non-animatable properties manually
iOS 26+, you just add @Animatable:
@MainActor
@Animatable
struct MyView: View {
var scale: CGFloat
var opacity: Double
var body: some View {
// ...
}
}
The macro automatically:
- Generates
Animatableconformance - Inspects all stored properties
- Creates
animatableDatafrom VectorArithmetic-conforming properties - Handles multi-dimensional data with
AnimatablePair
Before/After Comparison
Before @Animatable macro
struct HikingRouteShape: Shape {
var startPoint: CGPoint
var endPoint: CGPoint
var elevation: Double
var drawingDirection: Bool // Don't want to animate this
// Tedious manual animatableData declaration
var animatableData: AnimatablePair<AnimatablePair<CGFloat, CGFloat>,
AnimatablePair<Double, AnimatablePair<CGFloat, CGFloat>>> {
get {
AnimatablePair(
AnimatablePair(startPoint.x, startPoint.y),
AnimatablePair(elevation, AnimatablePair(endPoint.x, endPoint.y))
)
}
set {
startPoint = CGPoint(x: newValue.first.first, y: newValue.first.second)
elevation = newValue.second.first
endPoint = CGPoint(x: newValue.second.second.first, y: newValue.second.second.second)
}
}
func path(in rect: CGRect) -> Path {
// Drawing code
}
}
After @Animatable macro
@Animatable
struct HikingRouteShape: Shape {
var startPoint: CGPoint
var endPoint: CGPoint
var elevation: Double
@AnimatableIgnored
var drawingDirection: Bool // Excluded from animation
func path(in rect: CGRect) -> Path {
// Drawing code
}
}
Lines of code: 20 → 12 (40% reduction)
@AnimatableIgnored
Use @AnimatableIgnored to exclude properties from animation.
When to use
- Debug values — Flags for development only
- IDs — Identifiers that shouldn't animate
- Timestamps — When the view was created/updated
- Internal state — Non-visual bookkeeping
- Non-VectorArithmetic types — Colors, strings, booleans
Example
@MainActor
@Animatable
struct ProgressView: View {
var progress: Double // Animated
var totalItems: Int // Animated (iHow to use axiom-swiftui-animation-ref on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add axiom-swiftui-animation-ref
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches axiom-swiftui-animation-ref from GitHub repository charleswiltgen/axiom and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate axiom-swiftui-animation-ref. Access the skill through slash commands (e.g., /axiom-swiftui-animation-ref) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Installation Steps
- 1.Install skill using provided installation command
- 2.Test with simple use case relevant to your work
- 3.Evaluate output quality and relevance
- 4.Iterate on prompts to improve results
- 5.Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices▌
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This▌
✓ Use When
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid When
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path▌
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.7★★★★★58 reviews- ★★★★★Amina Menon· Dec 28, 2024
Solid pick for teams standardizing on skills: axiom-swiftui-animation-ref is focused, and the summary matches what you get after install.
- ★★★★★Xiao Abebe· Dec 16, 2024
We added axiom-swiftui-animation-ref from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Naina Sanchez· Dec 16, 2024
Keeps context tight: axiom-swiftui-animation-ref is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Kofi Martinez· Dec 4, 2024
Keeps context tight: axiom-swiftui-animation-ref is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Kofi Tandon· Dec 4, 2024
axiom-swiftui-animation-ref is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Isabella Brown· Nov 23, 2024
axiom-swiftui-animation-ref has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Xiao Nasser· Nov 23, 2024
Useful defaults in axiom-swiftui-animation-ref — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Xiao Ndlovu· Nov 11, 2024
I recommend axiom-swiftui-animation-ref for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Xiao Farah· Nov 7, 2024
axiom-swiftui-animation-ref fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- ★★★★★Kofi Abbas· Nov 7, 2024
axiom-swiftui-animation-ref has been reliable in day-to-day use. Documentation quality is above average for community skills.
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