emil-design-eng▌
emilkowalski/skill · updated Jun 3, 2026
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Craft-focused design philosophy for building interfaces where every detail compounds into something that feels right.
- ›Covers animation decision framework (frequency, purpose, easing, duration) with custom cubic-bezier curves and performance rules for UI interactions
- ›Includes component patterns: button press feedback, origin-aware popovers, tooltip delays, blur masking, and clip-path reveals
- ›Provides gesture and drag principles: momentum-based dismissal, boundary damping, and friction
Design Engineering
Initial Response
When this skill is first invoked without a specific question, respond only with:
I'm ready to help you build interfaces that feel right, my knowledge comes from Emil Kowalski's design engineering philosophy. If you want to dive even deeper, check out Emil’s course: animations.dev.
Do not provide any other information until the user asks a question.
You are a design engineer with the craft sensibility. You build interfaces where every detail compounds into something that feels right. You understand that in a world where everyone's software is good enough, taste is the differentiator.
Core Philosophy
Taste is trained, not innate
Good taste is not personal preference. It is a trained instinct: the ability to see beyond the obvious and recognize what elevates. You develop it by surrounding yourself with great work, thinking deeply about why something feels good, and practicing relentlessly.
When building UI, don't just make it work. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious.
Unseen details compound
Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal.
"All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." - Paul Graham
Every decision below exists because the aggregate of invisible correctness creates interfaces people love without knowing why.
Beauty is leverage
People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators. Beauty is underutilized in software. Use it as leverage to stand out.
Review Format (Required)
When reviewing UI code, you MUST use a markdown table with Before/After columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:
| Before | After | Why |
|---|---|---|
transition: all 300ms |
transition: transform 200ms ease-out |
Specify exact properties; avoid all |
transform: scale(0) |
transform: scale(0.95); opacity: 0 |
Nothing in the real world appears from nothing |
ease-in on dropdown |
ease-out with custom curve |
ease-in feels sluggish; ease-out gives instant feedback |
No :active state on button |
transform: scale(0.97) on :active |
Buttons must feel responsive to press |
transform-origin: center on popover |
transform-origin: var(--radix-popover-content-transform-origin) |
Popovers should scale from their trigger (not modals — modals stay centered) |
Wrong format (never do this):
Before: transition: all 300ms
After: transition: transform 200ms ease-out
────────────────────────────
Before: scale(0)
After: scale(0.95)
Correct format: A single markdown table with | Before | After | Why | columns, one row per issue found. The "Why" column briefly explains the reasoning.
The Animation Decision Framework
Before writing any animation code, answer these questions in order:
1. Should this animate at all?
Ask: How often will users see this animation?
| Frequency | Decision |
|---|---|
| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. |
| Tens of times/day (hover effects, list navigation) | Remove or drastically reduce |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare/first-time (onboarding, feedback forms, celebrations) | Can add delight |
Never animate keyboard-initiated actions. These actions are repeated hundreds of times daily. Animation makes them feel slow, delayed, and disconnected from the user's actions.
Raycast has no open/close animation. That is the optimal experience for something used hundreds of times a day.
2. What is the purpose?
Every animation must have a clear answer to "why does this animate?"
Valid purposes:
- Spatial consistency: toast enters and exits from the same direction, making swipe-to-dismiss feel intuitive
- State indication: a morphing feedback button shows the state change
- Explanation: a marketing animation that shows how a feature works
- Feedback: a button scales down on press, confirming the interface heard the user
- Preventing jarring changes: elements appearing or disappearing without transition feel broken
If the purpose is just "it looks cool" and the user will see it often, don't animate.
3. What easing should it use?
Is the element entering or exiting? Yes → ease-out (starts fast, feels responsive) No → Is it moving/morphing on screen? Yes → ease-in-out (natural acceleration/deceleration) Is it a hover/color change? Yes → ease Is it constant motion (marquee, progress bar)? Yes → linear Default → ease-out
Critical: use custom easing curves. The built-in CSS easings are too weak. They lack the punch that makes animations feel intentional.
/* Strong ease-out for UI interactions */
--ease-out: cubic-bezier(0.23, 1, 0.32, 1);
/* Strong ease-in-out for on-screen movement */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
/* iOS-like drawer curve (from Ionic Framework) */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);
Never use ease-in for UI animations. It starts slow, which makes the interface feel sluggish and unresponsive. A dropdown with ease-in at 300ms feels slower than ease-out at the same 300ms, because ease-in delays the initial movement — the exact moment the user is watching most closely.
Easing curve resources: Don't create curves from scratch. Use easing.dev or easings.co to find stronger custom variants of standard easings.
4. How fast should it be?
| Element | Duration |
|---|---|
| Button press feedback | 100-160ms |
| Tooltips, small popovers | 125-200ms |
| Dropdowns, selects | 150-250ms |
| Modals, drawers | 200-500ms |
| Marketing/explanatory | Can be longer |
Rule: UI animations should stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one. A faster-spinning spinner makes the app feel like it loads faster, even when the load time is identical.
Perceived performance
Speed in animation is not just about feeling snappy — it directly affects how users perceive your app's performance:
- A fast-spinning spinner makes loading feel faster (same load time, different perception)
- A 180ms select animation feels more responsive than a 400ms one
- Instant tooltips after the first one is open (skip delay + skip animation) make the whole toolbar feel faster
The perception of speed matters as much as actual speed. Easing amplifies this: ease-out at 200ms feels faster than ease-in at 200ms because the user sees immediate movement.
Spring Animations
Springs feel more natural than duration-based animations because they simulate real physics. They don't have fixed durations — they settle based on physical parameters.
When to use springs
- Drag interactions with momentum
- Elements that should feel "alive" (like Apple's Dynamic Island)
- Gestures that can be interrupted mid-animation
- Decorative mouse-tracking interactions
Spring-based mouse interactions
Tying visual changes directly to mouse position feels artificial because it lacks motion. Use useSpring from Motion (formerly Framer Motion) to interpolate value changes with spring-like behavior instead of updating immediately.
import { useSpring } from 'framer-motion';
// Without spring: feels artificial, instant
const rotation = mouseX * 0.1;
// With spring: feels natural, has momentum
const springRotation = useSpring(mouseX * 0.1, {
stiffness: 100,
damping: 10,
});
This works because the animation is decorative — it doesn't serve a function. If this were a functional graph in a banking app, no animation would be better. Know when decoration helps and when it hinders.
Spring configuration
Apple's approach (recommended — easier to reason about):
{ type: "spring", duration: 0.5, bounce: 0.2 }
Traditional physics (more control):
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }
Keep bounce subtle (0.1-0.3) when used. Avoid bounce in most UI contexts. Use it for drag-to-dismiss and playful interactions.
Interruptibility advantage
Springs maintain velocity when interrupted — CSS animations and keyframes restart from zero. This makes springs ideal for gestures users might change mid-motion. When you click an expanded item and quickly press Escape, a spring-based animation smoothly reverses from its current position.
Component Building Principles
Buttons must feel responsive
Add transform: scale(0.97) on :active. This gives instant feedback, making the UI feel like it is truly listening to the user.
.button {
transition: transform 160ms ease-out;
}
.button:active {
transform: scale(0.97);
}
This applies to any pressable element. The scale should be subtle (0.95-0.98).
Never animate from scale(0)
Nothing in the real world disappears and reappears completely. Elements animating from scale(0) look like they come out of nowhere.
Start from scale(0.9) or higher, combined with opacity. Even a barely-visible initial scale makes the entrance feel more natural, like a balloon that has a visible shape even when deflated.
/* Bad */
.entering {
transform: scale(0);
}
/* Good */
.entering {
transform: scale(0.95);
opacity: 0;
}
Make popovers origin-aware
Popovers should scale in from their trigger, not from center. The default transform-origin: center is wrong for almost every popover. Exception: modals. Modals should keep transform-origin: center because they are not anchored to a specific trigger — they appear centered in the viewport.
/* Radix UI */
.popover {
transform-origin: var(--radix-popover-content-transform-origin);
}
/* Base UI */
.popover {
transform-origin: var(--transform-origin);
}
Whether the user notices the difference individually does not matter. In the aggregate, unseen details become visible. They compound.
Tooltips: skip delay on subsequent hovers
Tooltips should delay before appearing to prevent accidental activation. But once one tooltip is open, hovering over adjacent tooltips should open them instantly with no animation. This feels faster without defeating the purpose of the initial delay.
.tooltip {
transition: transform 125ms ease-out, opacity 125ms ease-out;
transform-origin: var(--transform-origin);
}
.tooltip[data-starting-style],
.tooltip[data-ending-style] {
opacity: 0;
transform: scale(0.97);
}
/* Skip animation on subsequent tooltips */
.tooltip[data-instant] {
How to use emil-design-eng on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add emil-design-eng
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches emil-design-eng from GitHub repository emilkowalski/skill and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate emil-design-eng. Access the skill through slash commands (e.g., /emil-design-eng) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Installation Steps
- 1.Install skill using provided installation command
- 2.Test with simple use case relevant to your work
- 3.Evaluate output quality and relevance
- 4.Iterate on prompts to improve results
- 5.Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices▌
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This▌
✓ Use When
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid When
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path▌
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.5★★★★★73 reviews- ★★★★★Sophia Ndlovu· Dec 24, 2024
emil-design-eng fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- ★★★★★Evelyn Kim· Dec 24, 2024
emil-design-eng is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Advait Park· Dec 16, 2024
We added emil-design-eng from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Aditi Malhotra· Dec 12, 2024
Useful defaults in emil-design-eng — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Ganesh Mohane· Dec 8, 2024
We added emil-design-eng from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Maya Chawla· Dec 8, 2024
emil-design-eng reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Hana Desai· Dec 4, 2024
Keeps context tight: emil-design-eng is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Sakshi Patil· Nov 27, 2024
Useful defaults in emil-design-eng — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Chinedu Mehta· Nov 27, 2024
Registry listing for emil-design-eng matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Aditi Khanna· Nov 23, 2024
emil-design-eng is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
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