Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs
Works with
with correct composition, state management, and conflict resolution using
Swift 6.3 patterns.
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionswiftui-gesturesExecute the skills CLI command in your project's root directory to begin installation:
Fetches swiftui-gestures from dpearson2699/swift-ios-skills and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate swiftui-gestures. Access via /swiftui-gestures in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.
| Gesture | Type | Value | Since |
|---|---|---|---|
TapGesture |
Discrete | Void |
iOS 13 |
LongPressGesture |
Discrete | Bool |
iOS 13 |
DragGesture |
Continuous | DragGesture.Value |
iOS 13 |
MagnifyGesture |
Continuous | MagnifyGesture.Value |
iOS 17 |
RotateGesture |
Continuous | RotateGesture.Value |
iOS 17 |
SpatialTapGesture |
Discrete | SpatialTapGesture.Value |
iOS 16 |
Discrete gestures fire once (.onEnded). Continuous gestures stream
updates (.onChanged, .onEnded, .updating).
Recognizes one or more taps. Use the count parameter for multi-tap.
// Single, double, and triple tap
TapGesture() .onEnded { tapped.toggle() }
TapGesture(count: 2) .onEnded { handleDoubleTap() }
TapGesture(count: 3) .onEnded { handleTripleTap() }
// Shorthand modifier
Text("Tap me").onTapGesture(count: 2) { handleDoubleTap() }
Succeeds after the user holds for minimumDuration. Fails if finger moves
beyond maximumDistance.
// Basic long press (0.5s default)
LongPressGesture()
.onEnded { _ in showMenu = true }
// Custom duration and distance tolerance
LongPressGesture(minimumDuration: 1.0, maximumDistance: 10)
.onEnded { _ in triggerHaptic() }
With visual feedback via @GestureState + .updating():
@GestureState private var isPressing = false
Circle()
.fill(isPressing ? .red : .blue)
.scaleEffect(isPressing ? 1.2 : 1.0)
.gesture(
LongPressGesture(minimumDuration: 0.8)
.updating($isPressing) { current, state, _ in state = current }
.onEnded { _ in completedLongPress = true }
)
Shorthand: .onLongPressGesture(minimumDuration:perform:onPressingChanged:).
Tracks finger movement. Value provides startLocation, location,
translation, velocity, and predictedEndTranslation.
@State private var offset = CGSize.zero
RoundedRectangle(cornerRadius: 16)
.fill(.blue)
.frame(width: 100, height: 100)
.offset(offset)
.gesture(
DragGesture()
.onChanged { value in offset = value.translation }
.onEnded { _ in withAnimation(.spring) { offset = .zero } }
)
Configure minimum distance and coordinate space:
DragGesture(minimumDistance: 20, coordinateSpace: .global)
Replaces the deprecated MagnificationGesture. Tracks pinch-to-zoom scale.
@GestureState private var magnifyBy = 1.0
Image("photo")
.resizable().scaledToFit()
.scaleEffect(magnifyBy)
.gesture(
MagnifyGesture()
.updating($magnifyBy) { value, state, _ in
state = value.magnification
}
)
With persisted scale:
@State private var currentScale = 1.0
@GestureState private var gestureScale = 1.0
Image("photo")
.scaleEffect(currentScale * gestureScale)
.gesture(
MagnifyGesture(minimumScaleDelta: 0.01)
.updating($gestureScale) { value, state, _ in state = value.magnification }
.onEnded { value in
currentScale = min(max(currentScale * value.magnification, 0.5), 5.0)
}
)
RotateGesture is the newer alternative to RotationGesture. Tracks two-finger rotation angle.
@State private var angle = Angle.zero
Rectangle()
.fill(.blue).frame(width: 200, height: 200)
.rotationEffect(angle)
.gesture(
RotateGesture(minimumAngleDelta: .degrees(1))
.onChanged { value in angle = value.rotation }
)
With persisted rotation:
@State private var currentAngle = Angle.zero
@GestureState private var gestureAngle = Angle.zero
Rectangle()
.rotationEffect(currentAngle + gestureAngle)
.gesture(
RotateGesture()
.updating($gestureAngle) { value, state, _ in state = value.rotation }
.onEnded { value in currentAngle += value.rotation }
)
Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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I recommend swiftui-gestures for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Solid pick for teams standardizing on skills: swiftui-gestures is focused, and the summary matches what you get after install.
Solid pick for teams standardizing on skills: swiftui-gestures is focused, and the summary matches what you get after install.
Registry listing for swiftui-gestures matched our evaluation — installs cleanly and behaves as described in the markdown.
swiftui-gestures reduced setup friction for our internal harness; good balance of opinion and flexibility.
swiftui-gestures is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
We added swiftui-gestures from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
We added swiftui-gestures from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Useful defaults in swiftui-gestures — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
swiftui-gestures fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
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