blender

davincidreams/agent-team-plugins · updated Apr 8, 2026

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$npx skills add https://github.com/davincidreams/agent-team-plugins --skill blender
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blender

skill.md

Blender

Blender Interface and Workflows

Workspace Layout

  • 3D Viewport: Main viewport for modeling and scene manipulation
  • Outliner: Hierarchical view of scene objects
  • Properties Panel: Object, modifier, and material properties
  • Timeline: Animation timeline and playback controls
  • Graph Editor: Animation curve editing
  • UV Editor: UV mapping and texture editing
  • Shader Editor: Node-based material and shader creation

Navigation

  • Orbit: Middle mouse button
  • Pan: Shift + Middle mouse button
  • Zoom: Scroll wheel
  • Numpad Views: 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
  • Frame Selected: Period (.)
  • Frame All: Home

Object Modes

  • Object Mode: Manipulate entire objects
  • Edit Mode: Edit mesh geometry
  • Sculpt Mode: Digital sculpting
  • Vertex Paint: Paint vertex colors
  • Weight Paint: Paint vertex weights for rigging
  • Texture Paint: Paint textures directly on model
  • Pose Mode: Animate rigged characters

Modeling Tools and Techniques

Primitives

  • Mesh Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
  • Curve Primitives: Bezier, NURBS curves
  • Surface Primitives: NURBS surfaces
  • Metaballs: Organic blobby shapes

Edit Mode Tools

  • Extrude (E): Extrude faces, edges, or vertices
  • Inset (I): Create inset faces
  • Bevel (Ctrl+B): Bevel edges
  • Loop Cut (Ctrl+R): Add edge loops
  • Knife Tool (K): Cut custom geometry
  • Bridge Edge Loops: Connect edge loops
  • Merge (Alt+M): Merge vertices
  • Dissolve (X): Remove geometry while maintaining shape

Modifiers

  • Subdivision Surface: Smooth subdivision
  • Mirror: Mirror geometry across axis
  • Array: Duplicate geometry in patterns
  • Boolean: Combine, subtract, or intersect meshes
  • Decimate: Reduce polygon count
  • Remesh: Retopologize mesh
  • Shrinkwrap: Project mesh onto target surface
  • Solidify: Add thickness to surfaces

Sculpting and Retopology

Sculpt Mode

  • Brushes: Draw, Clay Strips, Crease, Smooth, Inflate
  • Dyntopo: Dynamic topology for sculpting
  • Multiresolution: Subdivision sculpting
  • Masking: Protect areas from sculpting
  • Falloff: Control brush influence
  • Stroke Settings: Spacing, jitter, smoothing

Retopology

  • Shrinkwrap Modifier: Project new topology onto sculpt
  • Snap to Face: Snap vertices to surface
  • Poly Build: Manual retopology tool
  • Bsurface: Automatic retopology add-on
  • Quad Remesher: Automatic quad-based retopology

Blender Rigging and Weight Painting

Armature

  • Bone Creation: Add bones to create skeleton
  • Bone Editing: Edit bone position, rotation, scale
  • Bone Layers: Organize bones into layers
  • Bone Groups: Group bones for organization
  • IK Constraints: Inverse kinematics setup
  • Bone Collections: Organize bones in Blender 4.0+

Rigging Tools

  • Rigify: Auto-rigging system for characters
  • Auto-Rig Pro: Commercial rigging add-on
  • Human Meta-Rig: Humanoid rig template
  • Constraints: IK, Copy Rotation, Limit Rotation, etc.

Weight Painting

  • Weight Paint Mode: Paint vertex weights
  • Brush Settings: Brush size, strength, falloff
  • Weight Tools: Normalize, blur, smooth weights
  • Vertex Groups: Assign vertices to bone groups
  • Mirror Weights: Mirror weights across symmetry
  • Weight Gradient: Create smooth weight transitions

Grease Pencil and Animation Tools

Grease Pencil

  • 2D Drawing: Draw 2D strokes in 3D space
  • Object Mode: Manipulate grease pencil objects
  • Edit Mode: Edit stroke points
  • Draw Mode: Draw new strokes
  • Sculpt Mode: Sculpt stroke thickness
  • Vertex Paint: Paint stroke colors
  • Materials: Assign materials to strokes

Animation

  • Keyframing: Insert keyframes (I)
  • Timeline: Scrub and playback animation
  • Dope Sheet: Overview of keyframes
  • Graph Editor: Fine-tune animation curves
  • NLA Editor: Non-linear animation editing
  • Action Editor: Edit animation actions

Blender to Unity/Unreal Export Pipelines

Export Settings

  • FBX Export: File > Export > FBX
  • Scale: Set to 1.00 for Unity, 0.01 for Unreal
  • Forward Axis: Set to -Z forward for Unity, -X forward for Unreal
  • Up Axis: Set to Y up for both engines
  • Apply Transforms: Apply scale, rotation, location before export
  • Include Selected: Export only selected objects

Unity Export

  • Scale: 1.00 (Unity uses meters)
  • Forward: -Z forward
  • Up: Y up
  • Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location
  • Export Selected: Check to export only selected objects

Unreal Export

  • Scale: 0.01 (Unreal uses centimeters)
  • Forward: -X forward
  • Up: Z up
  • Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location
  • Export Selected: Check to export only selected objects

Common Export Issues

  • Scale Mismatch: Ensure correct scale factor for target engine
  • Rotation Issues: Check forward and up axis settings
  • Material Export: Materials may need to be recreated in target engine
  • Animation Export: Ensure animations are baked and exported
  • Texture Paths: Use relative paths for textures
how to use blender

How to use blender on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add blender
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/davincidreams/agent-team-plugins --skill blender

The skills CLI fetches blender from GitHub repository davincidreams/agent-team-plugins and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/blender

Reload or restart Cursor to activate blender. Access the skill through slash commands (e.g., /blender) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

Submit your Claude Code skill and start earning

GET_STARTED →

Use Cases

User Story & Requirements Generation

Create detailed user stories, acceptance criteria, and feature specs

Example

Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios

Reduce spec writing time by 50%, ensure comprehensive coverage

Competitive Analysis

Research competitors, compare features, identify gaps

Example

Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities

Complete competitive research in 2 hours instead of 2 days

Roadmap Prioritization

Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs

Example

Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale

Make data-driven prioritization decisions faster

Stakeholder Communication

Draft PRDs, status updates, and stakeholder presentations

Example

Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement

Save 3-5 hours/week on communication overhead

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client
  • Access to product documentation and roadmap tools (Jira, Notion, etc.)
  • Understanding of product management frameworks (RICE, Jobs-to-be-Done, etc.)
  • Stakeholder contact information and communication channels

Time Estimate

30-60 minutes to see productivity improvements

Installation Steps

  1. 1.Install product management skill
  2. 2.Start with user story generation for known feature
  3. 3.Progress to competitive analysis: research 2-3 competitors
  4. 4.Use for roadmap prioritization: apply RICE/ICE scoring
  5. 5.Draft stakeholder communications and refine based on feedback
  6. 6.Build template library for recurring PM tasks
  7. 7.Share effective prompts with product team

Common Pitfalls

  • Not validating competitive research—verify facts before sharing
  • Accepting user stories without involving engineering team
  • Over-relying on frameworks without qualitative judgment
  • Not customizing outputs to company culture and communication style
  • Skipping stakeholder validation of generated requirements

Best Practices

✓ Do

  • +Validate research and competitive analysis with real data
  • +Collaborate with engineering when generating technical requirements
  • +Customize frameworks and templates to your company context
  • +Use skill for first drafts, refine with stakeholder input
  • +Document successful prompt patterns for PM tasks
  • +Combine AI efficiency with human judgment and intuition

✗ Don't

  • Don't publish competitive analysis without fact-checking
  • Don't finalize user stories without engineering review
  • Don't make prioritization decisions solely on AI scoring
  • Don't skip customer validation of generated requirements
  • Don't ignore company-specific context and culture

💡 Pro Tips

  • Provide context: company goals, constraints, customer feedback
  • Ask for alternatives: 'Show 3 ways to prioritize this roadmap'
  • Request stakeholder-specific formatting: 'Executive summary vs. engineering spec'
  • Use skill for 70% generation + 30% customization to company needs

When to Use This

✓ Use When

Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.

✗ Avoid When

Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.

Learning Path

  1. 1Basic: user stories, feature specs, status updates
  2. 2Intermediate: competitive analysis, prioritization frameworks, PRDs
  3. 3Advanced: product strategy, go-to-market planning, OKR setting
  4. 4Expert: product vision, market positioning, business model innovation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.570 reviews
  • Shikha Mishra· Dec 24, 2024

    We added blender from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.

  • Diego Agarwal· Dec 20, 2024

    Solid pick for teams standardizing on skills: blender is focused, and the summary matches what you get after install.

  • Aarav Okafor· Dec 20, 2024

    I recommend blender for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Diya Jackson· Dec 12, 2024

    Solid pick for teams standardizing on skills: blender is focused, and the summary matches what you get after install.

  • Ishan Menon· Dec 8, 2024

    Registry listing for blender matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Ira Farah· Nov 27, 2024

    Solid pick for teams standardizing on skills: blender is focused, and the summary matches what you get after install.

  • Yash Thakker· Nov 15, 2024

    blender reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Aarav Khan· Nov 11, 2024

    Registry listing for blender matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Aarav Sanchez· Nov 11, 2024

    Useful defaults in blender — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Liam Johnson· Nov 3, 2024

    Registry listing for blender matched our evaluation — installs cleanly and behaves as described in the markdown.

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