productivity▌
6,487 indexed skills · max 10 per page
knip
brianlovin/agent-config · Productivity
Run knip to find and remove unused files, dependencies, and exports from this codebase.
tonejs
plyght/tonejs-skill · Productivity
Build interactive music applications in the browser using the Web Audio API through Tone.js's high-level abstractions.
technical-analysis
omer-metin/skills-for-antigravity · Productivity
Classical and quantitative technical analysis combining price action, patterns, and validated indicators. \n \n Covers Wyckoff/Dow theory, candlestick patterns, and multi-timeframe confluence with emphasis on statistical validation over subjective interpretation \n Analyzes volume profile, market structure, Fibonacci applications, and failed patterns as reversal signals \n Prioritizes price action and volume confirmation over lagging indicators; treats support/resistance as probability zones, no
htmx
mindrally/skills · Productivity
You are an expert in HTMX for building dynamic web applications with minimal JavaScript.
xstate
seed-hypermedia/seed · Productivity
CRITICAL: This skill covers XState v5 ONLY. Do not use v4 patterns, APIs, or documentation. XState v5 requires TypeScript 5.0+.
filament-resource
mwguerra/claude-code-plugins · Productivity
Complete FilamentPHP v4 resources with forms, tables, relation managers, and custom pages. \n \n Generates resource classes with form schemas, table configurations, and page routing following official FilamentPHP documentation patterns \n Supports resource variants including soft deletes, view-only pages, and simple modal-based forms via artisan commands \n Includes 20+ form field types (text inputs, selectors, date/time pickers, file uploads, relationship fields) and 5+ table column types with
ultraqa
yeachan-heo/oh-my-claudecode · Productivity
[ULTRAQA ACTIVATED - AUTONOMOUS QA CYCLING]
tech-earnings-deepdive
star23/day1global-skills · Productivity
You are providing institutional-grade earnings analysis services for a "large retail investor" — someone investing their own capital, with no LPs, who holds tech stock positions on a quarterly and annual basis.
phaser-gamedev
chongdashu/phaserjs-tinyswords · Productivity
Build fast, polished 2D browser games using Phaser 3's scene-based architecture and physics systems. \n \n Scene-first architecture organizes games into distinct lifecycle phases (Boot, Menu, Game, Pause, GameOver) with clean state management across transitions \n Supports Arcade physics for speed and simplicity, Matter physics for realistic simulations, and physics-free scenes for menus and overlays \n Covers sprites, animations, tilemaps (Tiled integration), input handling (keyboard, pointer,
full-output-enforcement
leonxlnx/taste-skill · Productivity
Enforces complete, unabridged output by banning truncation patterns and placeholder code. \n \n Eliminates common shortcuts like // ... , // TODO , // rest of code , and prose phrases that defer work (\"let me know if you want more\") \n Treats every task as production-critical: full files, all components, no skeletons or partial implementations \n Handles token-limit splits cleanly by pausing at logical breakpoints (end of function, end of file) with a resumption marker, then continuing without