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explainx.ai

home/skills/tag/development
skill tag

development▌

157 indexed skills · max 10 per page

skills (157)

tlc-spec-driven

tech-leads-club/agent-skills · development

0

Project and feature planning with 4 adaptive phases - Specify, Design, Tasks, Execute. Auto-sizes depth by complexity. Creates atomic tasks with verification criteria, atomic git commits, requirement traceability, and persistent memory across sessions. Stack-agnostic. Use when (1) Starting new projects (initialize vision, goals, roadmap), (2) Working with existing codebases (map stack, architecture, conventions), (3) Planning features (requirements, design, task breakdown), (4) Implementing with verification and atomic commits, (5) Quick ad-hoc tasks (bug fixes, config changes), (6) Tracking decisions/blockers/deferred ideas across sessions, (7) Pausing/resuming work. Triggers on "initialize project", "map codebase", "specify feature", "discuss feature", "design", "tasks", "implement", "validate", "verify work", "UAT", "quick fix", "quick task", "pause work", "resume work". Do NOT use for architecture decomposition analysis (use architecture skills) or technical design docs (use create-technical-design-doc).

gh-address-comments

tech-leads-club/agent-skills · development

0

Address review and issue comments on the open GitHub PR for the current branch using gh CLI. Use when user says "address PR comments", "fix review feedback", "respond to PR review", or "handle PR comments". Verifies gh auth first and prompts to authenticate if not logged in. Do NOT use for creating PRs, CI debugging (use gh-fix-ci), or general Git operations.

shopify-developer

tech-leads-club/agent-skills · development

0

Complete Shopify development reference covering Liquid templating, OS 2.0 themes, GraphQL APIs, Hydrogen, Functions, and performance optimization (API v2026-01). Use when working with .liquid files, building Shopify themes or apps, writing GraphQL queries for Shopify, debugging Liquid errors, creating app extensions, migrating from Scripts to Functions, or building headless storefronts. Triggers on "Shopify", "Liquid template", "Hydrogen", "Storefront API", "theme development", "Shopify Functions", "Polaris". Do NOT use for non-Shopify e-commerce platforms.

jira-assistant

tech-leads-club/agent-skills · development

0

Manage Jira issues via Atlassian MCP — search, create, update, transition status, and handle sprint tasks. Auto-detects workspace configuration. Use when user says "create a Jira ticket", "update my sprint", "check Jira status", "transition this issue", "search Jira", or "move ticket to done". Do NOT use for Confluence pages (use confluence-assistant).

test-driven-development

OWNER/REPO · code

0

Drives development with tests. Use when implementing any logic, fixing any bug, or changing any behavior.

git-workflow-and-versioning

OWNER/REPO · code

0

Structures git workflow practices for making code changes, committing, branching, and resolving conflicts.

ios-development

rshankras/claude-code-apple-skills · Productivity

0

Comprehensive guidance for iOS app development. This skill aggregates specialized modules for different aspects of iOS development.

backend-development-feature-development

sickn33/antigravity-awesome-skills · Backend

0

Orchestrate end-to-end feature development from requirements to production deployment:

cloudrun-development

tencentcloudbase/skills · Cloud

0

Backend service development with long connections, multi-language support, and AI agent capabilities. \n \n Supports two modes: Function mode (Node.js, built-in HTTP/WebSocket/SSE, fixed port 3000, local running) and Container mode (any language/runtime via Docker, no local tool support) \n Requires stateless services that listen on the PORT environment variable and write data externally; resource constraints enforce Mem = 2 × CPU \n Includes read tools ( queryCloudRun ) for listing services and

godot-development

zate/cc-godot · Backend

0

Expert guidance for Godot Engine scene creation, node management, GDScript scripting, and project architecture. \n \n Covers 2D and 3D node types, scene tree hierarchy, physics bodies, collision systems, cameras, UI controls, and animation \n Includes GDScript patterns for node references, lifecycle methods (_ready, _process, _physics_process), and input handling \n Provides project structure best practices and common workflows like character setup, camera configuration, and input management \n

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