xcode-build▌
pzep1/xcode-build-skill · updated Apr 8, 2026
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Build and manage iOS/macOS projects using native Xcode CLI tools instead of MCP servers.
Xcode Build Direct
Build and manage iOS/macOS projects using native Xcode CLI tools instead of MCP servers.
When to Use This Skill
Use this skill when:
- Building iOS or macOS apps with Xcode
- Running apps in iOS simulators
- Managing simulator instances (boot, shutdown, list)
- Taking screenshots of simulators
- Capturing app logs
- Running tests (unit or UI)
- Automating UI interactions (tap, type, swipe)
Preference: Always use direct CLI commands (xcodebuild, xcrun simctl) instead of XcodeBuildMCP tools.
Quick Start
1. Discover Project Structure
# List schemes in a workspace
xcodebuild -workspace /path/to/App.xcworkspace -list
# List schemes in a project
xcodebuild -project /path/to/App.xcodeproj -list
# Show build settings
xcodebuild -workspace /path/to/App.xcworkspace -scheme AppScheme -showBuildSettings
2. Find Available Simulators
# List all simulators
xcrun simctl list devices
# List as JSON (better for parsing)
xcrun simctl list devices --json
# List only available simulators
xcrun simctl list devices available
3. Build for Simulator
# Get simulator UUID first
UDID=$(xcrun simctl list devices --json | jq -r '.devices | .[].[] | select(.name=="iPhone 16 Pro") | .udid' | head -1)
# Build
xcodebuild \
-workspace /path/to/App.xcworkspace \
-scheme AppScheme \
-destination "platform=iOS Simulator,id=$UDID" \
-configuration Debug \
-derivedDataPath /tmp/build \
build
4. Install and Launch
# Find the built .app
APP_PATH=$(find /tmp/build -name "*.app" -type d | head -1)
# Install on simulator
xcrun simctl install $UDID "$APP_PATH"
# Launch app
xcrun simctl launch $UDID com.your.bundleid
5. Take Screenshot
xcrun simctl io $UDID screenshot /tmp/screenshot.png
Detailed References
For comprehensive command documentation, see:
- CLI_REFERENCE.md - Full
xcodebuildandxcrun simctlcommand reference - XCUITEST_GUIDE.md - UI automation via XCUITest (tap, type, gestures, element queries)
Common Patterns
Build + Run Workflow
# 1. Boot simulator
xcrun simctl boot $UDID 2>/dev/null || true
# 2. Build
xcodebuild -workspace App.xcworkspace -scheme App \
-destination "platform=iOS Simulator,id=$UDID" \
-derivedDataPath /tmp/build build
# 3. Find and install app
APP=$(find /tmp/build -name "*.app" -type d | head -1)
xcrun simctl install $UDID "$APP"
# 4. Launch with console output
xcrun simctl launch --console $UDID com.bundle.id
Log Capture
# Stream app logs (run in background)
/usr/bin/log stream \
--predicate 'processImagePath CONTAINS[cd] "AppName"' \
--style json &
LOG_PID=$!
# ... interact with app ...
# Stop logging
kill $LOG_PID
Running Tests
# Unit tests
xcodebuild -workspace App.xcworkspace -scheme App \
-destination "platform=iOS Simulator,id=$UDID" \
test
# Specific test class
xcodebuild -workspace App.xcworkspace -scheme App \
-destination "platform=iOS Simulator,id=$UDID" \
-only-testing "AppTests/MyTestClass" \
test
UI Automation
For tapping, typing, and UI element queries, use XCUITest (Apple's native UI testing framework).
This is more powerful than MCP-based automation because:
- Native to iOS, always up-to-date
- Full access to accessibility tree
- Can wait for elements, handle animations
- Integrates with Xcode test runner
See XCUITEST_GUIDE.md for complete patterns.
Quick example:
// In a UI test file
func testLogin() {
let app = XCUIApplication()
app.launch()
// Type in text field
app.textFields["email"].tap()
app.textFields["email"].typeText("[email protected]")
// Tap button
app.buttons["Login"].tap()
// Verify result
XCTAssertTrue(app.staticTexts["Welcome"].exists)
}
Run UI tests:
xcodebuild -workspace App.xcworkspace -scheme AppUITests \
-destination "platform=iOS Simulator,id=$UDID" \
test
Session Configuration
Unlike MCP, CLI tools don't maintain session state. Use environment variables or a config file:
# Set up session variables
export XCODE_WORKSPACE="/path/to/App.xcworkspace"
export XCODE_SCHEME="App"
export SIM_UDID="DD5E339B-468E-43C7-B219-54112C9D3250"
export APP_BUNDLE_ID="com.your.app"
# Use in commands
xcodebuild -workspace "$XCODE_WORKSPACE" -scheme "$XCODE_SCHEME" ...
xcrun simctl launch "$SIM_UDID" "$APP_BUNDLE_ID"
Troubleshooting
Build fails with "no matching destination"
# Check available destinations
xcodebuild -workspace App.xcworkspace -scheme App -showDestinations
# Use exact destination string from output
Simulator won't boot
# Check if already booted
xcrun simctl list devices | grep Booted
# Force shutdown and reboot
xcrun simctl shutdown $UDID
xcrun simctl boot $UDID
Can't find built .app
# Check derived data path you specified
ls -la /tmp/build/Build/Products/Debug-iphonesimulator/
# Or use default derived data
ls ~/Library/Developer/Xcode/DerivedData/
Key Differences from XcodeBuildMCP
| Feature | XcodeBuildMCP | This Skill |
|---|---|---|
| Build | build_sim({...}) |
xcodebuild -workspace ... build |
| List sims | list_sims() |
xcrun simctl list devices |
| Launch app | launch_app_sim({...}) |
xcrun simctl launch $UDID $BUNDLE |
| Screenshot | screenshot({...}) |
xcrun simctl io $UDID screenshot |
| Tap/Type | tap({x,y}), type_text({...}) |
XCUITest framework |
| Session state | Built-in | Environment variables |
How to use xcode-build on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add xcode-build
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches xcode-build from GitHub repository pzep1/xcode-build-skill and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate xcode-build. Access the skill through slash commands (e.g., /xcode-build) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Installation Steps
- 1.Install skill using provided installation command
- 2.Test with simple use case relevant to your work
- 3.Evaluate output quality and relevance
- 4.Iterate on prompts to improve results
- 5.Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices▌
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This▌
✓ Use When
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid When
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path▌
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.5★★★★★70 reviews- ★★★★★Ishan Zhang· Dec 20, 2024
Useful defaults in xcode-build — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Mateo Anderson· Dec 20, 2024
xcode-build is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Benjamin Srinivasan· Dec 20, 2024
Solid pick for teams standardizing on skills: xcode-build is focused, and the summary matches what you get after install.
- ★★★★★Nikhil Lopez· Dec 20, 2024
Registry listing for xcode-build matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Kwame Reddy· Dec 16, 2024
xcode-build has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Dhruvi Jain· Dec 4, 2024
We added xcode-build from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Oshnikdeep· Nov 23, 2024
Useful defaults in xcode-build — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Ishan Smith· Nov 11, 2024
We added xcode-build from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Nikhil Kim· Nov 11, 2024
Keeps context tight: xcode-build is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Ishan Chen· Nov 11, 2024
I recommend xcode-build for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
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