phaser-gamedev

chongdashu/phaserjs-tinyswords · updated Jun 4, 2026

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$npx skills add https://github.com/chongdashu/phaserjs-tinyswords --skill phaser-gamedev
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summary

Build fast, polished 2D browser games using Phaser 3's scene-based architecture and physics systems.

  • Scene-first architecture organizes games into distinct lifecycle phases (Boot, Menu, Game, Pause, GameOver) with clean state management across transitions
  • Supports Arcade physics for speed and simplicity, Matter physics for realistic simulations, and physics-free scenes for menus and overlays
  • Covers sprites, animations, tilemaps (Tiled integration), input handling (keyboard, pointer,
skill.md

Phaser Game Development

Build fast, polished 2D browser games using Phaser 3's scene-based architecture and physics systems.

Philosophy: Games as Living Systems

Games are not static UIs—they are dynamic systems where entities interact, state evolves, and player input drives everything. Before writing code, think architecturally.

Before building, ask:

  • What scenes does this game need? (Boot, Menu, Game, Pause, GameOver)
  • What entities exist and how do they interact?
  • What state must persist across scenes?
  • What physics model fits? (Arcade for speed, Matter for realism)
  • What input methods will players use?

Core principles:

  1. Scene-First Architecture: Structure games around scenes, not global state
  2. Composition Over Inheritance: Build entities from game objects and components
  3. Physics-Aware Design: Choose physics system before coding collisions
  4. Asset Pipeline Discipline: Preload everything, reference by key
  5. Frame-Rate Independence: Use delta time, not frame counting

Game Configuration

Every Phaser game starts with a configuration object.

Minimal Configuration

const config = {
  type: Phaser.AUTO,           // WebGL with Canvas fallback
  width: 800,
  height: 600,
  scene: [BootScene, GameScene]
};

const game = new Phaser.Game(config);

Full Configuration Pattern

const config = {
  type: Phaser.AUTO,
  width: 800,
  height: 600,
  parent: 'game-container',    // DOM element ID
  backgroundColor: '#2d2d2d',

  scale: {
    mode: Phaser.Scale.FIT,
    autoCenter: Phaser.Scale.CENTER_BOTH
  },

  physics: {
    default: 'arcade',
    arcade: {
      gravity: { y: 300 },
      debug: false              // Enable during development
    }
  },

  scene: [BootScene, MenuScene, GameScene, GameOverScene]
};

Physics System Choice

System Use When
Arcade Platformers, shooters, most 2D games. Fast, simple AABB collisions
Matter Physics puzzles, ragdolls, realistic collisions. Slower, more accurate
None Menu scenes, visual novels, card games

Scene Architecture

Scenes are the fundamental organizational unit. Each scene has a lifecycle.

Scene Lifecycle Methods

class GameScene extends Phaser.Scene {
  constructor() {
    super('GameScene');        // Scene key for reference
  }

  init(data) {
    // Called first. Receive data from previous scene
    this.level = data.level || 1;
  }

  preload() {
    // Load assets. Runs before create()
    this.load.image('player', 'assets/player.png');
    this.load.spritesheet('enemy', 'assets/enemy.png', {
      frameWidth: 32, frameHeight: 32
    });
  }

  create() {
    // Set up game objects, physics, input
    this.player = this.physics.add.sprite(100, 100, 'player');
    this.cursors = this.input.keyboard.createCursorKeys();
  }

  update(time, delta) {
    // Game loop. Called every frame
    // delta = milliseconds since last frame
    this.player.x += this.speed * (delta / 1000);
  }
}

Scene Transitions

// Start a new scene (stops current)
this.scene.start('GameOverScene', { score: this.score });

// Launch scene in parallel (both run)
this.scene.launch('UIScene');

// Pause/resume scenes
this.scene.pause('GameScene');
this.scene.resume('GameScene');

// Stop a scene
this.scene.stop('UIScene');

Recommended Scene Structure

scenes/
├── BootScene.js      # Asset loading, progress bar
├── MenuScene.js      # Title screen, options
├── GameScene.js      # Main gameplay
├── UIScene.js        # HUD overlay (launched parallel)
├── PauseScene.js     # Pause menu overlay
└── GameOverScene.js  # End screen, restart option

Game Objects

Everything visible in Phaser is a Game Object.

Common Game Objects

// Images (static)
this.add.image(400, 300, 'background');

// Sprites (can animate, physics-enabled)
const player = this.add.sprite(100, 100, 'player');

// Text
const score = this.add.text(16, 16, 'Score: 0', {
  fontSize: '32px',
  fill: '#fff'
});

// Graphics (draw shapes)
const graphics = this.add.graphics();
graphics.fillStyle(0xff0000);
graphics.fillRect(100, 100, 50, 50);

how to use phaser-gamedev

How to use phaser-gamedev on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add phaser-gamedev
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/chongdashu/phaserjs-tinyswords --skill phaser-gamedev

The skills CLI fetches phaser-gamedev from GitHub repository chongdashu/phaserjs-tinyswords and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/phaser-gamedev

Reload or restart Cursor to activate phaser-gamedev. Access the skill through slash commands (e.g., /phaser-gamedev) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

Submit your Claude Code skill and start earning

GET_STARTED →

Use Cases

User Story & Requirements Generation

Create detailed user stories, acceptance criteria, and feature specs

Example

Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios

Reduce spec writing time by 50%, ensure comprehensive coverage

Competitive Analysis

Research competitors, compare features, identify gaps

Example

Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities

Complete competitive research in 2 hours instead of 2 days

Roadmap Prioritization

Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs

Example

Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale

Make data-driven prioritization decisions faster

Stakeholder Communication

Draft PRDs, status updates, and stakeholder presentations

Example

Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement

Save 3-5 hours/week on communication overhead

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client
  • Access to product documentation and roadmap tools (Jira, Notion, etc.)
  • Understanding of product management frameworks (RICE, Jobs-to-be-Done, etc.)
  • Stakeholder contact information and communication channels

Time Estimate

30-60 minutes to see productivity improvements

Installation Steps

  1. 1.Install product management skill
  2. 2.Start with user story generation for known feature
  3. 3.Progress to competitive analysis: research 2-3 competitors
  4. 4.Use for roadmap prioritization: apply RICE/ICE scoring
  5. 5.Draft stakeholder communications and refine based on feedback
  6. 6.Build template library for recurring PM tasks
  7. 7.Share effective prompts with product team

Common Pitfalls

  • Not validating competitive research—verify facts before sharing
  • Accepting user stories without involving engineering team
  • Over-relying on frameworks without qualitative judgment
  • Not customizing outputs to company culture and communication style
  • Skipping stakeholder validation of generated requirements

Best Practices

✓ Do

  • +Validate research and competitive analysis with real data
  • +Collaborate with engineering when generating technical requirements
  • +Customize frameworks and templates to your company context
  • +Use skill for first drafts, refine with stakeholder input
  • +Document successful prompt patterns for PM tasks
  • +Combine AI efficiency with human judgment and intuition

✗ Don't

  • Don't publish competitive analysis without fact-checking
  • Don't finalize user stories without engineering review
  • Don't make prioritization decisions solely on AI scoring
  • Don't skip customer validation of generated requirements
  • Don't ignore company-specific context and culture

💡 Pro Tips

  • Provide context: company goals, constraints, customer feedback
  • Ask for alternatives: 'Show 3 ways to prioritize this roadmap'
  • Request stakeholder-specific formatting: 'Executive summary vs. engineering spec'
  • Use skill for 70% generation + 30% customization to company needs

When to Use This

✓ Use When

Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.

✗ Avoid When

Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.

Learning Path

  1. 1Basic: user stories, feature specs, status updates
  2. 2Intermediate: competitive analysis, prioritization frameworks, PRDs
  3. 3Advanced: product strategy, go-to-market planning, OKR setting
  4. 4Expert: product vision, market positioning, business model innovation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.756 reviews
  • Xiao Gupta· Dec 20, 2024

    phaser-gamedev reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Aisha Singh· Dec 16, 2024

    We added phaser-gamedev from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.

  • Omar Srinivasan· Dec 8, 2024

    phaser-gamedev is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.

  • Shikha Mishra· Dec 4, 2024

    phaser-gamedev has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Maya Yang· Nov 27, 2024

    Useful defaults in phaser-gamedev — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Yash Thakker· Nov 23, 2024

    Keeps context tight: phaser-gamedev is the kind of skill you can hand to a new teammate without a long onboarding doc.

  • Xiao Patel· Nov 11, 2024

    Registry listing for phaser-gamedev matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Ama Malhotra· Nov 7, 2024

    phaser-gamedev fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Noah Park· Oct 26, 2024

    phaser-gamedev has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Zaid Kapoor· Oct 18, 2024

    Registry listing for phaser-gamedev matched our evaluation — installs cleanly and behaves as described in the markdown.

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