claude-code-game-studios▌
Donchitos/Claude-Code-Game-Studios · updated Apr 16, 2026
Turn a single Claude Code session into a full game development studio with 49 agents and 72 skills.
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Name Donchitosclaude Donchitos and claude Fix log-agent hooks reading wrong field — audit trail always logged "… 666e0fc · last week .claude Fix log-agent hooks reading wrong field — audit trail always logged "… last week .github Update FUNDING.yml: GitHub Sponsors + Buy Me a Coffee (remove ko-fi) last week CCGS Skill Testing Framework Prep v1 beta release: fix stale refs, counts, and add sponsorship links last week design Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents 3 weeks ago docs Add gate intensity modes: full, lean, and solo review control 3 weeks ago production/session-state Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems 2 months ago src Add notification hook, directory CLAUDE.md scaffolding last month .gitignore Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template c… last week CLAUDE.md Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems 2 months ago LICENSE Game Studio Agent Architecture — complete setup (Phases 1-7) 2 months ago README.md Prep v1 beta release: fix stale refs, counts, and add sponsorship links last week UPGRADING.md Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills… last week Repository files navigation README MIT license Claude Code Game Studios
Turn a single Claude Code session into a full game development studio. 49 agents. 72 skills. One coordinated AI team.
MIT License 49 Agents 72 Skills 12 Hooks 11 Rules Built for Claude Code Buy Me a Coffee GitHub Sponsors
Why This Exists
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
Table of Contents
What's Included Studio Hierarchy Slash Commands Getting Started Upgrading Project Structure How It Works Design Philosophy Customization Platform Support Community Supporting This Project License What's Included
Category Count Description Agents 49 Specialized subagents across design, programming, art, audio, narrative, QA, and production Skills 72 Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.) Hooks 12 Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection Rules 11 Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more Templates 39 Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more Studio Hierarchy
Agents are organized into three tiers, matching how real studios operate:
Tier 1 — Directors (Opus) creative-director technical-director producer
Tier 2 — Department Leads (Sonnet) game-designer lead-programmer art-director audio-director narrative-director qa-lead release-manager localization-lead
Tier 3 — Specialists (Sonnet/Haiku) gameplay-programmer engine-programmer ai-programmer network-programmer tools-programmer ui-programmer systems-designer level-designer economy-designer technical-artist sound-designer writer world-builder ux-designer prototyper performance-analyst devops-engineer analytics-engineer security-engineer qa-tester accessibility-specialist live-ops-designer community-manager Engine Specialists
The template includes agent sets for all three major engines. Use the set that matches your project:
Engine Lead Agent Sub-Specialists Godot 4 godot-specialist GDScript, Shaders, GDExtension Unity unity-specialist DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit Unreal Engine 5 unreal-specialist GAS, Blueprints, Replication, UMG/CommonUI Slash Commands
Type / in Claude Code to access all 72 skills:
Onboarding & Navigation /start /help /project-stage-detect /setup-engine /adopt
Game Design /brainstorm /map-systems /design-system /quick-design /review-all-gdds /propagate-design-change
Art & Assets /art-bible /asset-spec /asset-audit
UX & Interface Design /ux-design /ux-review
Architecture /create-architecture /architecture-decision /architecture-review /create-control-manifest
Stories & Sprints /create-epics /create-stories /dev-story /sprint-plan /sprint-status /story-readiness /story-done /estimate
Reviews & Analysis /design-review /code-review /balance-check /content-audit /scope-check /perf-profile /tech-debt /gate-check /consistency-check
QA & Testing /qa-plan /smoke-check /soak-test /regression-suite /test-setup /test-helpers /test-evidence-review /test-flakiness /skill-test /skill-improve
Production /milestone-review /retrospective /bug-report /bug-triage /reverse-document /playtest-report
Release /release-checklist /launch-checklist /changelog /patch-notes /hotfix
Creative & Content /prototype /onboard /localize
Team Orchestration (coordinate multiple agents on a single feature) /team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level /team-live-ops /team-qa
Getting Started
Prerequisites
Git Claude Code (npm install -g @anthropic-ai/claude-code) Recommended: jq (for hook validation) and Python 3 (for JSON validation) All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.
Setup
Clone or use as template:
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game cd my-game Open Claude Code and start a session:
claude Run /start — the system asks where you are (no idea, vague concept, clear design, existing work) and guides you to the right workflow. No assumptions.
Or jump directly to a specific skill if you already know what you need:
/brainstorm — explore game ideas from scratch /setup-engine godot 4.6 — configure your engine if you already know /project-stage-detect — analyze an existing project Upgrading
Already using an older version of this template? See UPGRADING.md for step-by-step migration instructions, a breakdown of what changed between versions, and which files are safe to overwrite vs. which need a manual merge.
Project Structure
CLAUDE.md # Master configuration .claude/ settings.json # Hooks, permissions, safety rules agents/ # 49 agent definitions (markdown + YAML frontmatter) skills/ # 72 slash commands (subdirectory per skill) hooks/ # 12 hook scripts (bash, cross-platform) rules/ # 11 path-scoped coding standards statusline.sh # Status line script (context%, model, stage, epic breadcrumb) docs/ workflow-catalog.yaml # 7-phase pipeline definition (read by /help) templates/ # 39 document templates src/ # Game source code assets/ # Art, audio, VFX, shaders, data files design/ # GDDs, narrative docs, level designs docs/ # Technical documentation and ADRs tests/ # Test suites (unit, integration, performance, playtest) tools/ # Build and pipeline tools prototypes/ # Throwaway prototypes (isolated from src/) production/ # Sprint plans, milestones, release tracking How It Works
Agent Coordination
Agents follow a structured delegation model:
Vertical delegation — directors delegate to leads, leads delegate to specialists Horizontal consultation — same-tier agents can consult each other but can't make binding cross-domain decisions Conflict resolution — disagreements escalate up to the shared parent (creative-director for design, technical-director for technical) Change propagation — cross-department changes are coordinated by producer Domain boundaries — agents don't modify files outside their domain without explicit delegation Collaborative, Not Autonomous
This is not an auto-pilot system. Every agent follows a strict collaboration protocol:
Ask — agents ask questions before proposing solutions Present options — agents show 2-4 options with pros/cons You decide — the user always makes the call Draft — agents show work before finalizing Approve — nothing gets written without your sign-off You stay in control. The agents provide structure and expertise, not autonomy.
Automated Safety
Hooks run automatically on every session:
Hook Trigger What It Does validate-commit.sh PreToolUse (Bash) Checks for hardcoded values, TODO format, JSON validity, design doc sections — exits early if the command is not git commit validate-push.sh PreToolUse (Bash) Warns on pushes to protected branches — exits early if the command is not git push validate-assets.sh PostToolUse (Write/Edit) Validates naming conventions and JSON structure — exits early if the file is not in assets/ session-start.sh Session open Shows current branch and recent commits for orientation detect-gaps.sh Session open Detects fresh projects (suggests /start) and missing design docs when code or prototypes exist pre-compact.sh Before compaction Preserves session progress notes post-compact.sh After compaction Reminds Claude to restore session state from active.md notify.sh Notification event Shows Windows toast notification via PowerShell session-stop.sh Session close Archives active.md to session log and records git activity log-agent.sh Agent spawned Audit trail start — logs subagent invocation log-agent-stop.sh Agent stops Audit trail stop — completes subagent record validate-skill-change.sh PostToolUse (Write/Edit) Advises running /skill-test after any .claude/skills/ change Note: validate-commit.sh, validate-assets.sh, and validate-skill-change.sh fire on every Bash/Write tool call and exit immediately (exit 0) when the command or file path is not relevant. This is normal hook behavior — not a performance concern. Permission rules in settings.json auto-allow safe operations (git status, test runs) and block dangerous ones (force push, rm -rf, reading .env files).
Path-Scoped Rules
Coding standards are automatically enforced based on file location:
Path Enforces src/gameplay/** Data-driven values, delta time usage, no UI references src/core/** Zero allocations in hot paths, thread safety, API stability src/ai/** Performance budgets, debuggability, data-driven parameters src/networking/** Server-authoritative, versioned messages, security src/ui/** No game state ownership, localization-ready, accessibility design/gdd/** Required 8 sections, formula format, edge cases tests/** Test naming, coverage requirements, fixture patterns prototypes/** Relaxed standards, README required, hypothesis documented Design Philosophy
This template is grounded in professional game development practices:
MDA Framework — Mechanics, Dynamics, Aesthetics analysis for game design Self-Determination Theory — Autonomy, Competence, Relatedness for player motivation Flow State Design — Challenge-skill balance for player engagement Bartle Player Types — Audience targeting and validation Verification-Driven Development — Tests first, then implementation Customization
This is a template, not a locked framework. Everything is meant to be customized:
Add/remove agents — delete agent files you don't need, add new ones for your domains Edit agent prompts — tune agent behavior, add project-specific knowledge Modify skills — adjust workflows to match your team's process Add rules — create new path-scoped rules for your project's directory structure Tune hooks — adjust validation strictness, add new checks Pick your engine — use the Godot, Unity, or Unreal agent set (or none) Set review intensity — full (all director gates), lean (phase gates only), or solo (none). Set during /start or edit production/review-mode.txt. Override per-run with --review solo on any skill. Platform Support
Tested on Windows 10 with Git Bash. All hooks use POSIX-compatible patterns (grep -E, not grep -P) and include fallbacks for missing tools. Works on macOS and Linux without modification.
Community
Discussions — GitHub Discussions for questions, ideas, and showcasing what you've built Issues — Bug reports and feature requests Supporting This Project
Claude Code Game Studios is free and open source. If it saves you time or helps you ship your game, consider supporting continued development:
Buy Me a Coffee GitHub Sponsors
Buy Me a Coffee — one-time support GitHub Sponsors — recurring support through GitHub Sponsorships help fund time spent maintaining skills, adding new agents, keeping up with Claude Code and engine API changes, and responding to community issues.
Built for Claude Code. Maintained and extended — contributions welcome via GitHub Discussions.
License
MIT License. See LICENSE for details. About
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Topics gamedev unity game-development godot unreal-engine game-design ai-agents claude indie-game-dev ai-assisted-development anthropic claude-code Resources Readme License MIT license Activity Stars 10.7k stars Watchers 122 watching Forks 1.6k forks Report repository Releases 4
v1.0.0-beta — Claude Code Game Studios Latest last week
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@Donchitos Donchitos @claude claude Claude Languages
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Ratings
4.5★★★★★75 reviews- ★★★★★Maya Ndlovu· Dec 28, 2024
I recommend claude-code-game-studios for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Kofi Gill· Dec 28, 2024
Useful defaults in claude-code-game-studios — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Ren Ndlovu· Dec 24, 2024
Solid pick for teams standardizing on skills: claude-code-game-studios is focused, and the summary matches what you get after install.
- ★★★★★Layla Kim· Dec 20, 2024
I recommend claude-code-game-studios for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Amina Singh· Dec 16, 2024
claude-code-game-studios fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- ★★★★★Kiara Gill· Nov 19, 2024
Keeps context tight: claude-code-game-studios is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Yuki Menon· Nov 19, 2024
claude-code-game-studios is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Yusuf Abbas· Nov 15, 2024
We added claude-code-game-studios from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Meera Gupta· Nov 11, 2024
claude-code-game-studios reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Sophia Tandon· Nov 11, 2024
Keeps context tight: claude-code-game-studios is the kind of skill you can hand to a new teammate without a long onboarding doc.
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