skills▌
188 indexed skills · max 10 per page
team-narrative
Donchitos/Claude-Code-Game-Studios · Game Dev Teams
### Team Narrative - description: "Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design. - argument-hint: "[narrative content description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
ux-review
Donchitos/Claude-Code-Game-Studios · Game Design
### Ux Review - description: "Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISIO - argument-hint: "[file-path or 'all' or 'hud' or 'patterns']" - allowed-tools: Read, Glob, Grep
test-helpers
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Test Helpers - description: "Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and moc - argument-hint: "[system-name | all | scaffold]" - allowed-tools: Read, Glob, Grep, Write
test-flakiness
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Test Flakiness - description: "Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and - argument-hint: "[ci-log-path | scan | registry]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash
test-evidence-review
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Test Evidence Review - name: test-evidence-review - description: "Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness - argument-hint: "[story-path | sprint | system-name]"
prototype
Donchitos/Claude-Code-Game-Studios · Game Dev Skills
### Prototype - description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report." - argument-hint: "[concept-description] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
gate-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Gate Check - description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to - argument-hint: "[target-phase: systems-design | technical-setup | pre-production | production | polish | release] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Bash, Write, Task, AskUserQuestion
launch-checklist
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Launch Checklist - name: launch-checklist - description: "Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs." - argument-hint: "[launch-date or 'dry-run']"
regression-suite
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Regression Suite - name: regression-suite - description: "Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementi - argument-hint: "[update | audit | report]"
sprint-status
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Sprint Status - description: "Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any ti - argument-hint: "[sprint-number or blank for current]" - allowed-tools: Read, Glob, Grep