tag

game-dev

73 indexed skills · max 10 per page

skills (73)

content-audit

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Content Audit - description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built." - argument-hint: "[system-name | --summary | (no arg = full audit)]" - allowed-tools: Read, Glob, Grep, Write

day-one-patch

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Day One Patch - description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately af - argument-hint: "[scope: known-bugs | cert-feedback | all]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion

bug-triage

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug - argument-hint: "[sprint | full | trend]" - allowed-tools: Read, Glob, Grep, Write, Edit

adopt

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Adopt - description: "Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this - argument-hint: "[focus: full | gdds | adrs | stories | infra]" - allowed-tools: Read, Glob, Grep, Write, AskUserQuestion

bug-report

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." - argument-hint: "[description] | analyze [path-to-file]" - allowed-tools: Read, Glob, Grep, Write

brainstorm

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Brainstorm - description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative e - argument-hint: "[genre or theme hint, or 'open'] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, WebSearch, Task, AskUserQuestion

architecture-review

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Architecture Review - name: architecture-review - description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gap - argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"

architecture-decision

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should ha - argument-hint: "[title] [--review full|lean|solo]"

balance-check

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Balance Check - description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-re - argument-hint: "[system-name|path-to-data-file]" - allowed-tools: Read, Glob, Grep

art-bible

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an - argument-hint: "[--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

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