tag

design

268 indexed skills · max 10 per page

skills (268)

interior-design-visualization

eachlabs/skills · Frontend

0

Transform and visualize interior spaces using each::sense. This skill takes photos of existing rooms and generates redesigned versions with different styles, furniture, colors, and layouts.

design-critique

anthropics/knowledge-work-plugins · Frontend

0

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

ios-design-guidelines

ehmo/platform-design-skills · Frontend

0

Comprehensive design rules derived from Apple's Human Interface Guidelines for iPhone app development. \n \n Covers 10 critical areas: layout and safe areas, navigation, typography with Dynamic Type support, color and Dark Mode, accessibility, gestures, components, patterns, privacy, and system integration \n Includes 100+ specific rules with code examples showing correct and incorrect implementations across SwiftUI and UIKit \n Provides a quick-reference table for common UI components and an ev

qiaomu-mondo-poster-design

joeseesun/qiaomu-mondo-poster-design · Frontend

0

Master-level posters, book covers, and album art in Mondo's bold, minimalist screen-print aesthetic. \n \n Generates optimized prompts and creates actual designs across 20+ legendary artist styles (Saul Bass, Olly Moss, Tyler Stout, and 17 others) with customizable color palettes and composition techniques \n Supports multiple formats and aspect ratios: vertical posters (9:16), horizontal cinema (16:9), square albums (1:1), and custom dimensions for print and social media \n Features AI prompt e

top-design

wondelai/skills · Frontend

0

$22

frontend-design

dengineproblem/agents-monorepo · Frontend

0

Expert in creating distinctive, production-grade frontend interfaces.

premium-frontend-design

kv0906/cc-skills · Frontend

0

$22

game-ui-design

omer-metin/skills-for-antigravity · Frontend

0

Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles. \n \n Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch) \n Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration \n Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi

stitch-ui-design

sickn33/antigravity-awesome-skills · Frontend

0

Expert guidance for crafting effective prompts in Google Stitch, the AI-powered UI design tool by Google Labs. This skill helps create precise, actionable prompts that generate high-quality UI designs for web and mobile applications.

game-design-theory

pluginagentmarketplace/custom-plugin-game-developer · Frontend

0

Foundational game design theory covering MDA framework, player psychology, and balance principles. \n \n Explains the MDA framework (Mechanics → Dynamics → Aesthetics) and core engagement loops with fast feedback, clear causation, and rewarding outcomes \n Covers flow channel theory for matching challenge to player skill, Bartle's player types, and self-determination theory (autonomy, competence, relatedness) \n Details reward systems including intrinsic vs. extrinsic rewards and scheduling stra

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