changelog▌
Donchitos/Claude-Code-Game-Studios · updated Apr 16, 2026
### Changelog
- ›description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."
- ›argument-hint: "[version|sprint-number]"
- ›allowed-tools: Read, Glob, Grep, Bash, Write
Phase 1: Parse Arguments
Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available. If not a git repo, inform the user and abort gracefully.
Phase 2: Gather Change Data
Read the git log since the last tag or release:
git log --oneline [last-tag]..HEAD
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
Read completed design documents from design/gdd/ for any new features implemented during this period.
Phase 3: Categorize Changes
Categorize every change into one of these categories:
- New Features: Entirely new gameplay systems, modes, or content
- Improvements: Enhancements to existing features, UX improvements, performance gains
- Bug Fixes: Corrections to broken behavior
- Balance Changes: Tuning of gameplay values, difficulty, economy
- Known Issues: Issues the team is aware of but have not yet resolved
- Miscellaneous: Changes that do not fit the above categories, or commits whose messages are too vague to classify confidently
For each commit, check whether the message contains a task ID or story reference
(e.g. [STORY-123], TR-, #NNN, or similar). Count commits that lack any task reference
and include this count in the Phase 4 Metrics section as: Commits without task reference: [N].
Phase 4: Generate Internal Changelog
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Miscellaneous
- [Change that didn't fit other categories, or vague commit message]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]
Phase 5: Generate Player-Facing Changelog
# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].
Phase 6: Output
Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
Phase 7: Offer File Write
After presenting the changelogs, ask the user:
"May I write this changelog to
docs/CHANGELOG.md? [A] Yes, append this entry (recommended if the file already exists) [B] Yes, overwrite the file entirely [C] No — I'll copy it manually"
- Check whether
docs/CHANGELOG.mdexists before asking. If it does, default the recommendation to [A] append. - If the user selects [A]: append the new internal changelog entry to the top of the existing file (newest entries first).
- If the user selects [B]: overwrite the file with the new changelog.
- If the user selects [C]: stop here without writing.
After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md.
If the user declines: Verdict: COMPLETE — changelog generated.
Phase 7: Next Steps
- Use
/patch-notes [version]to generate a styled, saved version for public release. - Use
/release-checklistbefore publishing the changelog externally.
Guidelines
- Never expose internal code references, file paths, or developer names in the player-facing changelog
- Group related changes together rather than listing individual commits
- If a commit message is unclear, check the associated files and sprint data for context
- Balance changes should always include the design reasoning, not just the numbers
- Known issues should be honest — players appreciate transparency
- If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally
Ratings
4.6★★★★★68 reviews- ★★★★★Chaitanya Patil· Dec 28, 2024
Registry listing for changelog matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Amelia Bhatia· Dec 16, 2024
Solid pick for teams standardizing on skills: changelog is focused, and the summary matches what you get after install.
- ★★★★★Hassan Taylor· Dec 16, 2024
changelog reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Noor Huang· Dec 12, 2024
Registry listing for changelog matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Noah Gupta· Dec 8, 2024
Keeps context tight: changelog is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Kaira Verma· Nov 27, 2024
I recommend changelog for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Piyush G· Nov 19, 2024
changelog reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Hassan Thomas· Nov 7, 2024
changelog has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Kaira Nasser· Nov 7, 2024
Registry listing for changelog matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Jin Agarwal· Nov 3, 2024
changelog fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
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