Changelog
Automate repetitive workflows and reduce manual effort
Example: Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example: Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example: Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Time estimate: 15-45 minutes depending on use case complexity
Prerequisites
Submit your Claude Code skill and start earning
epx add Donchitos/Claude-Code-Game-Studios --skill changelogCompatible with
Supported agents
description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."
argument-hint: "[version|sprint-number]"
allowed-tools: Read, Glob, Grep, Bash, Write
| name | changelog |
| description | "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions." |
| argument-hint | "[version|sprint-number]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Bash, Write |
| context | | !git log --oneline -30 2>/dev/null !git tag --list --sort=-v:refname 2>/dev/null | head -5 |
| model | haiku |
Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available. If not a git repo, inform the user and abort gracefully.
Read the git log since the last tag or release:
git log --oneline [last-tag]..HEAD
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
Read completed design documents from design/gdd/ for any new features implemented during this period.
Categorize every change into one of these categories:
For each commit, check whether the message contains a task ID or story reference
(e.g. [STORY-123], TR-, #NNN, or similar). Count commits that lack any task reference
and include this count in the Phase 4 Metrics section as: Commits without task reference: [N].
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Miscellaneous
- [Change that didn't fit other categories, or vague commit message]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]
# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].
Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
After presenting the changelogs, ask the user:
"May I write this changelog to
docs/CHANGELOG.md? [A] Yes, append this entry (recommended if the file already exists) [B] Yes, overwrite the file entirely [C] No — I'll copy it manually"
docs/CHANGELOG.md exists before asking. If it does, default the
recommendation to [A] append.After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md.
If the user declines: Verdict: COMPLETE — changelog generated.
/patch-notes [version] to generate a styled, saved version for public release./release-checklist before publishing the changelog externally.AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionchangelogExecute the skills CLI command in your project's root directory to begin installation:
epx add Donchitos/Claude-Code-Game-Studios --skill changelogFetches changelog from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
.cursor/skills/changelog
Restart Cursor to activate changelog. Access via /changelogin your agent's command palette.
Learn more:View source on GitHubSkills CLI docsAbout CursorWhat are agent skills?
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
balance-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
soak-test
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
gate-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
asset-spec
Donchitos/Claude-Code-Game-Studios · Game Design · same repo
security-audit
Donchitos/Claude-Code-Game-Studios · Game Dev Code · same repo
architecture-decision
Donchitos/Claude-Code-Game-Studios · Game Dev Planning · same repo
Registry listing for changelog matched our evaluation — installs cleanly and behaves as described in the markdown.
Solid pick for teams standardizing on skills: changelog is focused, and the summary matches what you get after install.
changelog reduced setup friction for our internal harness; good balance of opinion and flexibility.
Registry listing for changelog matched our evaluation — installs cleanly and behaves as described in the markdown.
Keeps context tight: changelog is the kind of skill you can hand to a new teammate without a long onboarding doc.
I recommend changelog for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
changelog reduced setup friction for our internal harness; good balance of opinion and flexibility.
changelog has been reliable in day-to-day use. Documentation quality is above average for community skills.
Registry listing for changelog matched our evaluation — installs cleanly and behaves as described in the markdown.
changelog fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
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