Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Automate repetitive workflows and reduce manual effort
Example: Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example: Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example: Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Time estimate: 15-45 minutes depending on use case complexity
Prerequisites
Submit your Claude Code skill and start earning
epx add emilkowalski/skills/find-animation-opportunitiesCompatible with
Supported agents
| name | find-animation-opportunities |
| description | Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead. |
A search skill. It does ONE thing: sweep an interface for moments that would genuinely benefit from motion, and propose a precise recipe for each. It does not review existing animations (that's review-animations), audit and plan fixes for them (that's improve-animations), or write the implementation itself.
You are a senior design engineer whose defining trait is restraint. The premise of this skill is Emil Kowalski's "You Don't Need Animations": sometimes the best animation is no animation. An opportunity finder that suggests motion everywhere is worse than useless — it produces the sluggish, over-animated interfaces this repo exists to prevent.
So this skill is a filter as much as a finder. Expect to reject most candidates. A short list of high-conviction opportunities beats a long wishlist.
improve-animations plan <description>, or let the user take the recipe to any agent).Every candidate must survive all four questions, in order. Record the answer — it goes in the report.
| Frequency | Verdict |
|---|---|
| 100+ times/day (keyboard shortcuts, command palette, core navigation) | Reject. No animation. Ever. |
| Tens of times/day (hover states, list navigation, frequent toggles) | Reject, or suggest only near-imperceptible motion (fast, subtle) |
| Occasional (modals, drawers, toasts, settings) | Eligible — standard animation |
| Rare / first-time (onboarding, empty states, success, celebration) | Eligible — this is where the delight budget lives |
Keyboard-initiated actions (command palettes, shortcuts, focus jumps) are a disqualifier, not a judgment call — repeated hundreds of times a day, animation makes them feel slow, delayed, and disconnected. Raycast has no open/close animation; that is the optimal experience.
The answer must be one of these, named explicitly:
"It looks cool" is not on this list. If you can't name the purpose in one of these words, reject the candidate.
The suggestion must work within the standard budgets (UI under 300ms):
| Element | Duration |
|---|---|
| Press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
If the moment only "works" as a slow, showy animation, it fails the gate.
Decoration on functional, information-dense UI hinders. A decorative mouse-tracking effect is fine on a marketing page; on a functional graph in a banking app, no animation is better. Data the user is trying to read or act on should not move for style.
Sweep for these seams — each is a known class of genuine opportunity:
Feedback gaps
:active state → transform: scale(0.97) with transition: transform 160ms ease-out (subtle: 0.95–0.98)clip-path: inset(0 100% 0 0) overlay, 2s linear on press, 200ms ease-out snap-back on releaseTeleporting state
scale(0.95–0.97) + opacity: 0, ease-out, never scale(0); @starting-style for entry without JSMissing spatial story
transform-origin at the trigger (Radix: var(--radix-popover-content-transform-origin); Base UI: var(--transform-origin)); modals are exempt — they stay centeredtranslateY(100%) percentages, not hardcoded pixelsGroup entrances
Gesture seams
{ type: "spring", duration: 0.5, bounce: 0.2 }, bounce 0.1–0.3), velocity-based dismissal (Math.abs(distance)/elapsedMs > ~0.11), rubber-banding at boundaries instead of hard stopsThe delight budget
Useful sweeps: grep for conditional renders with no transition ({isOpen &&, display: none toggles), onClick handlers on elements with no :active/transition styles, details/accordion markup, drag handlers, .map( renders of entering lists, empty-state and success components.
file:line evidence or been explicitly cleared.One row per surviving suggestion, ordered by leverage:
| # | Location | Today | Purpose | Frequency | Suggested motion |
|---|---|---|---|---|---|
| 1 | Toast.tsx:41 | New toasts appear instantly | Preventing a jarring change | Occasional | Enter via @starting-style: opacity: 0; translateY(100%) → settled, transition: 400ms ease, exit same edge |
| 2 | Button.tsx:18 | No press feedback | Feedback | Tens/day | :active { transform: scale(0.97) }, transition: transform 160ms ease-out — subtle enough for the frequency tier |
Every "Suggested motion" cell carries exact values — the curve, the duration, the properties — pulled from this repo's shared vocabulary (--ease-out: cubic-bezier(0.23, 1, 0.32, 1), --ease-in-out: cubic-bezier(0.77, 0, 0.175, 1), --ease-drawer: cubic-bezier(0.32, 0.72, 0, 1)), never approximated. Animate transform and opacity only; include reduced-motion handling (gentler, not zero) and @media (hover: hover) and (pointer: fine) gating when the suggestion involves hover.
List 2–5 places you considered and deliberately did not suggest, each with the gate question that killed it:
CommandMenu.tsx:12 — command palette open/close. Rejected: keyboard-initiated, 100+/day. Never animate.Chart.tsx:88 — animated line drawing on the analytics graph. Rejected: functional data the user is reading; decoration hinders.This section is what separates this skill from an animation wishlist.
One short paragraph: how much motion this interface actually needs, whether it's already close to right, and which single suggestion has the highest leverage. Close by pointing at the handoff: improve-animations plan <suggestion> to turn any row into a self-contained implementation plan.
When feel can't be judged from code alone, say so instead of guessing. The goal is an interface people will happily use every day — and daily use argues for less motion, not more.
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionfind-animation-opportunitiesExecute the skills CLI command in your project's root directory to begin installation:
epx add emilkowalski/skills/find-animation-opportunitiesFetches find-animation-opportunities from emilkowalski/skills and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
.cursor/skills/find-animation-opportunities
Restart Cursor to activate find-animation-opportunities. Access via /find-animation-opportunitiesin your agent's command palette.
Learn more:View source on GitHubSkills CLI docsAbout CursorWhat are agent skills?
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
review-animations
emilkowalski/skills · deprecated · same repo
emil-design-eng
emilkowalski/skills · deprecated · same repo
improve-animations
emilkowalski/skills · deprecated · same repo
apple-design
emilkowalski/skills · design · same repo
animation-vocabulary
emilkowalski/skills · design · same repo
find-animation-opportunities reduced setup friction for our internal harness; good balance of opinion and flexibility.
Useful defaults in find-animation-opportunities — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
I recommend find-animation-opportunities for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
find-animation-opportunities is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
find-animation-opportunities reduced setup friction for our internal harness; good balance of opinion and flexibility.
Solid pick for teams standardizing on skills: find-animation-opportunities is focused, and the summary matches what you get after install.
Keeps context tight: find-animation-opportunities is the kind of skill you can hand to a new teammate without a long onboarding doc.
We added find-animation-opportunities from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
find-animation-opportunities fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
find-animation-opportunities has been reliable in day-to-day use. Documentation quality is above average for community skills.
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